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Unity hangs on PostProcessing Player

Discussion in 'Windows' started by sevensails, May 16, 2015.

  1. sevensails

    sevensails

    Joined:
    Aug 22, 2013
    Posts:
    483
    Unity is hanging when PostProcessing Player for Windows Store Builds.

    What can I check to find what is causing this?
     
  2. sevensails

    sevensails

    Joined:
    Aug 22, 2013
    Posts:
    483
    After some hours running the build has completed, but I cannot open the resulting project on Visual Studio.

    Everything was working until I fill all the Icons/Tiles images on Project Settings before doing the build.
     
  3. Aurimas-Cernius

    Aurimas-Cernius

    Unity Technologies

    Joined:
    Jul 31, 2013
    Posts:
    3,642
    What error do you get when opening it?
    You can also leave tiles empty in Project Settings and add them manually in the manifest of generated solution.
     
  4. sevensails

    sevensails

    Joined:
    Aug 22, 2013
    Posts:
    483
    I found the problem. The resulting visual studio project was 26gb.

    In ProjectSettings.asset I don't know why, but I found this :

    metroStoreSplashScreenImage: Assets/
    metroStoreSplashScreenImage140: Assets/
    metroStoreSplashScreenImage180: Assets/
    metroPhoneSplashScreenImage: Assets/
    metroPhoneSplashScreenImage140: Assets/
    metroPhoneSplashScreenImage240: Assets/

    I changed it to

    metroStoreSplashScreenImage:
    metroStoreSplashScreenImage140:
    metroStoreSplashScreenImage180:
    metroPhoneSplashScreenImage:
    metroPhoneSplashScreenImage140:
    metroPhoneSplashScreenImage240:

    And everything is working again! =)
     
    tanaka-tai likes this.
  5. tanaka-tai

    tanaka-tai

    Joined:
    Nov 5, 2014
    Posts:
    3
    Same problem with iOS device build.

    Assets/Texture/IconImage1
    Assets/Texture/IconImage2
    Assets/Texture/IconImage3

    I change it to

    Assets/Resources/IconImage1
    Assets/Resources/IconImage2
    Assets/Resources/IconImage3

    Works fine when I change it and restart the build.