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Unity GUI 4.6 beta and Linear / Gamma Color space

Discussion in 'UGUI & TextMesh Pro' started by PolygonFormation, Oct 6, 2014.

  1. PolygonFormation

    PolygonFormation

    Joined:
    Apr 1, 2009
    Posts:
    68
    Is UGUI 4.6 expected to work correctly with Linear Color Space and textures/sprites ?
    I can't find an option (unless retouching each texture gamma manually in photoshop...) to have it work correctly, neither in texture, nor canvas .

    (Textures get darken like textures for 3D models, where they should not behave the same from a workflow perspective... it's GUI !)

    Any infos ?

    Thank you very much,

    smax
     
  2. RyuMaster

    RyuMaster

    Joined:
    Sep 13, 2010
    Posts:
    468
    for the sprite, in advance options, there is bypass sRGB tick
     
  3. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    2,225
    Hi,

    We fixed up linear / gamma issues for UI. It will probably make it in to beta 22. As a side note rendering of transparent UI elements will look different between linear and gamma as blending happens in linear space instead of gamma space.
     
  4. PolygonFormation

    PolygonFormation

    Joined:
    Apr 1, 2009
    Posts:
    68
    Seems logical, Great Thank you Tim !

    Looking forward to this beta 22 !