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Unity GoogleVR Gaze Input

Discussion in 'AR/VR (XR) Discussion' started by Thetasigma7, Mar 14, 2017.

  1. Thetasigma7

    Thetasigma7

    Joined:
    Jan 13, 2017
    Posts:
    4
    Can anybody explain how to get the gaze input to work? I've tried every tutorial for the latest version of the GoogleVR package but I can't get any response.
     
  2. dsternfeld

    dsternfeld

    Official Google Employee

    Joined:
    Jan 3, 2017
    Posts:
    72
    Hello! I've got a few questions about how you have your project setup that will hopefully help us figure out what is going on.

    1. Do you have the prefab GvrEventSystem in your scene?
    2. Do you have the prefab GvrReticlePointer underneath your camera?
    3. Are you using GvrPointerGraphicRaycaster and GvrPointerPhysicsRaycaster?
    4. Do you have see any errors or warnings in the logs?
    Thanks,

    Dan
     
  3. Selzier

    Selzier

    Joined:
    Sep 23, 2014
    Posts:
    652
    I cover 1.20+ gaze input in the first ~15 mins of this video:
     
  4. Thetasigma7

    Thetasigma7

    Joined:
    Jan 13, 2017
    Posts:
    4
    Yes, I a using the prefab eventsystem, recticle pointer, and the physics raycaster. I don't have any warnings or errors.
     
  5. dsternfeld

    dsternfeld

    Official Google Employee

    Joined:
    Jan 3, 2017
    Posts:
    72
    If you send me a sample project I will take a look.

    Thanks,

    Dan
     
  6. SachinG

    SachinG

    Joined:
    Jul 24, 2015
    Posts:
    2
    Dear Dan & Selzier,

    Does GVR (using 1.200) have Auto click / select in gvrReticlePointer ? I'm trying to have an auto select function on it.

    Please help on how to get that functionality in the gvrRecticlePointer, I have all the needed prefabs in the project, gvrControllerMain, gvrEventSystem, the raycasts are also gvr based. I can gaze at it, but i have to click on it to get the item selected, what i'm looking for is a functionality where i can gaze and in few seconds it auto clicks.

    Thanks a lot,