[Note] Found that the Deprecation uNet thread covers my questions. Unity's main website website says release date 'Summer 2018' (https://unity3d.com/connectedgames). Does anyone have any more details about it's release date, it's code setup? This sounds like a complete new system compared to uNet. Does this mean they will be *ahem* supporting both? Or are they likely to soon legacy uNet? Any news guys? I'm using vanilla uNet right now, and know well it's limitations and am curious about this solution and it's effects on solutions built on uNet, and it's competitor, Photon. Thanks!