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Unity generic assistance and asset's

Discussion in 'General Discussion' started by kiratzochris, Sep 11, 2023.

  1. kiratzochris

    kiratzochris

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    Sep 14, 2022
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    19
    My name is Chris well I can be consider beginner to intermediate at coding and most of unity feutrues. Currently i am doing small Tests using Gaia Pro and nature manufacturers asset's while mostly practising and learning coding.
    My goal as first project is an RPG i intend for hdrp but may go with urp as well with multiple pseudo open world scenes i ve no problem how long it's going to take to actually begin such project but because i am working solo i ve to use multiple assets that would save both time but also help me into visuals and design.
    The assistance mostly I ask for is the right asset's that can be compined with Gaia Pro gena pro and nature manufacturers.
    Things that i mostly have in mind is:

    Nature renderer
    Vegetarian studio Pro

    Every advise other than the question itself is good or asset's that could help.


    P.s: i ve create tiny projects just for testing. And i would create more
     
  2. ShilohGames

    ShilohGames

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    Mar 24, 2014
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    Vegetation Studio Pro has been abandoned, so you probably want to avoid that one. Nature Renderer works reasonably well. It is not perfect, but does work better than Unity's built in solution. It mostly works with Gaia Pro. When using Gaia Pro, just make sure Gaia Pro is not enabling both Nature Renderer and Unity's built-in solution at the same time. I have seen Gaia Pro do that sometimes.

    I strongly recommend using The Vegetation Engine to manage all of vegetation shaders and materials regardless of what vegetation renderer you end up using. It saves a lot of time.
     
  3. kiratzochris

    kiratzochris

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    Cool i would check it. Also abandoned? Isn't the Same with the vegetation engine?
     
  4. ShilohGames

    ShilohGames

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    Vegetation Studio Pro has been abandoned. The author stopped answering support questions and releasing updates. It looks like Unity finally even removed Vegetation Studio Pro from the asset store.

    As far as I know, Nature Renderer has not been abandoned.

    The Vegetation Engine is a different thing. It is for managing shaders and materials for vegetation assets, but not for directly rendering them. You can use The Vegetation Engine to convert the shaders and materials on most popular nature assets to work with most popular vegetation rendering solutions, and it can do this for built-in rendering, URP, and HDRP. In theory, you could manually make all of those changes yourself, but that can be tedious.
     
    kiratzochris likes this.
  5. kiratzochris

    kiratzochris

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    I wish to ask if nature renderer could work alongside GTS, from my understanding to this point because the way both work could be compatibility problems as long both play with shaders.
     
  6. ShilohGames

    ShilohGames

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    GTS uses shaders to render textures on the terrain surface. Nature Renderer uses shaders to render vegetation above the terrain. These two assets are working on two different parts of the scene, so they should not need to conflict with each other.

    I have GTS, but I don't use it. I use MicroSplat. You should be able to get either working with any of the popular vegetation rendering solutions.
     
    kiratzochris likes this.
  7. Antypodish

    Antypodish

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    I stop you here.
    Don't do it.
    Be realistic about your undertaken and time you are willing to spend on the project.
    Don't go on shopping spree, without having solid prototype.
    Build your prototype first. Make mechanics fun.
    Use basics placeholders prefabs.

    Only after then look into assets, if you need them.

    However, don't event try to make realistic looking project as your first one.
    You will get burnout, as soon you realize, you need to make mechanics.
    Or releasee, you will need other realistic looking assets, which you will not be easily, or cheaply able to find.

    Save yourself, and make something simpler.
    Also, look for stylized simple assets.
     
  8. kiratzochris

    kiratzochris

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    Sep 14, 2022
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    Thanks a lot of your time i would check all of these ( not necessary buy)
     
  9. kiratzochris

    kiratzochris

    Joined:
    Sep 14, 2022
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    As part of the RPG thing i got it i am not going into RTS RPG stuff or into Arpg ( not yet at least) , it's mostly a point to click like lionheart or diablo 2 with few control differences.

    Now as far as the visual stuff. Well... When I started I was looking something in between not polygon stuff not too realistic, saddly what I was looking in hope of being cheaper was more expansive or I wasn't looking at the right place.

    Now outside of unity another things that i interesting into is from realilusion character creator 4 and iclone 8 but because of the price I am not even touching this things yet. The most fearing stuff to tell you the truth is the monstrosity stuff. Anyway i buy one thing at the time only if i move a lot i add more. For examples during prototype using some polygon stuff some free stuff with your realistic just for things work i thing is good then you if you are ok you can replace the free or polygon stuff with your actual stuff and so on. Even if at release you don't go so well you did what you love that's the way I see it at this point actualy ( also most of the stuff would remain )