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Unity Gems: A* Pathfinding Navmesh creation

Discussion in 'Made With Unity' started by whydoidoit, Nov 27, 2012.

  1. whydoidoit

    whydoidoit

    Joined:
    Mar 12, 2012
    Posts:
    367
    An intermediate level tutorial on creating an A* driven set of smart NPCs. The first part covers the implementation of a grid based navmesh and the creation of a multi-threaded A* path finder.

    Available On
    Unity Gems
     
  2. Blacklight

    Blacklight

    Joined:
    Dec 6, 2009
    Posts:
    1,241
    Nice tutorial! I've been looking for something like this.

    Edit: Is the package for Unity 4?
     
    Last edited: Nov 27, 2012
  3. Benjamindavid

    Benjamindavid

    Joined:
    Sep 25, 2012
    Posts:
    68
  4. Max70

    Max70

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    Jul 30, 2011
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    27
    great tutorial,thx :p
     
  5. whydoidoit

    whydoidoit

    Joined:
    Mar 12, 2012
    Posts:
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    It should work on 3 but apparently people are having a problem installing it - I might just zip up the files
     
  6. Blacklight

    Blacklight

    Joined:
    Dec 6, 2009
    Posts:
    1,241
    I get this error every time I try to import. I'm using Unity 3.5.5f3.

    I might be due for an update. :)
     

    Attached Files:

    Last edited: Nov 28, 2012
  7. Emre

    Emre

    Joined:
    Jul 8, 2012
    Posts:
    21
    May I ask what do you mean by "grid based navmesh" and why not called it a grid?
     
  8. whydoidoit

    whydoidoit

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    Mar 12, 2012
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    367
    Don't you hate it for not being backwards compatible - I had to install U3.5.6 and rebuild the scene! Anyway available here now...
     
  9. whydoidoit

    whydoidoit

    Joined:
    Mar 12, 2012
    Posts:
    367
    Well it's a grid, with cell heights and walkability indication - so not really just a grid.
     
  10. mrzapp

    mrzapp

    Joined:
    May 26, 2013
    Posts:
    137
    I'd just like to say a big, late thank you for this tutorial, as it got me started on developing this plugin:

    OpenPath: Open source pathfinding for Unity

    whydoidoit, thank you for being such a good guy and sharing your knowledge for free, we need more of that stuff here!
     
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