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Unity Gameplay Programmer For Hire [7+ years experience]

Discussion in 'Commercial: Job Seeking' started by SkyTech6, Dec 31, 2021.

  1. SkyTech6

    SkyTech6

    Joined:
    Jul 14, 2015
    Posts:
    151
    sky@skycopeland.com GitHub LinkedIn

    EDUCATION
    • Full Sail University 2014-2016
    • Film Bachelor of Science (Concentration – Lighting & Color Theory)
    • Southern New Hampshire University 2018-2021
    • Bachelor of Computer Science (Concentration – Systems Engineering)

    SKILLS
    • Game Systems & Tool Design
    • Unity (2D and 3D)
    • C# / .Net – 7 years
    • Python, Java, JS, & MySQL – 3 years
    • Design Documentation
    • Machine Learning – ML Agent

    PROGRAMMING EXPERIENCE
    Unannounced Upcoming Mobile Game – Card Game
    Suited Rundown LLC – Lead Frontend Developer
    • Lead development of a small 5-person team to create a fully reactive multiplayer client.
    • Created a runtime UI instantiate & state control system, a dynamic runtime styler for the theme of the app (think Christmas coloring), a deck manager that could switch between sprite sheets in real-time, an in-app game replayer from logs for QA debugging and more.
    • Implemented the following libraries: Amazon GameLift Realtime (Networking), Google Firebase, Unity Analytics, Unity Remote Config, In-Game Trello Bug Reporting, and an automated CI/CD system with Azure DevOps & Unity Cloud with automation scripts for iOS specific configurations.

    Train Your Minibot – 3D Puzzle Platformer
    Solo Project – Steam Release 2021
    • Created an initial MVP in 6 days from scratch without use of any external libraries or assets.
    • Built entirely solo (aside from art) with an in-game custom level editor, Steamworks & Workshop support, and tailor customized existing systems for rapid development.
    • Developed internal development tools for rapid level design & integration.

    Planet Dysphoria – 3D Narrative Exploration
    Lead Programmer – Released 2017
    • Created entire game within 48 hours from scratch without use of external libraries or assets.
    • Worked with a team of three remotely including the designer/writer and musician across three different time zones and two countries.
    • Ranked 2nd in Art, 3rd in Fun, and 3rd in Audio for the Rainbow Jam. As well held most popular new release on Itch.io for 1 and a half weeks.
    • Featured on PCGamer.com.

    Itchworks – Unity & Itch.io DRM Solution
    Designer & Programmer – Released 2017
    • DRM solution for the Itch.io indie game platform. Handles Itch.io account information & DRM anti-piracy measures for Unity games. Similar to Steamworks.
    • Created using C# .Net and integrated both with UnityEngine API and Itch.io’s RESTful API.
    • Sold over 2000 licenses on Unity Asset Store.
     

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