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Unity Game Resolution gate

Discussion in 'Editor & General Support' started by Seehr, Aug 15, 2014.

  1. Seehr

    Seehr

    Joined:
    Jul 22, 2014
    Posts:
    14
    So.... i have a very simple question. Can i create a Resolution Gate in Unity which allows me to determine which is going to be my game resolution and what is it going to appear in the game itself from everything i have in the viewport?...
    I mean, i don't even know which is the resolution in which my "Game" tab is going to be exported, nor which objects are going to appear when it is imported.
     
  2. Deleted User

    Deleted User

    Guest

    What? :D

    Which platform are you distributing to?
     
  3. Seehr

    Seehr

    Joined:
    Jul 22, 2014
    Posts:
    14
    Hello ShadowK! i want to make a game for Steam. And i would like it to be 1080p. What im not sure about is if the viewport itself is exactly what im going to have in the final game version or if i can adjust it to a resolution gate of my desire.
     
  4. Deleted User

    Deleted User

    Guest

    You have a build menu, so users can change to there resolution as they wish when you build for desktop. I'm not sure what you mean by resolution gate? Because as said, users select there screen resolution.
     
  5. chrisall76

    chrisall76

    Joined:
    May 19, 2012
    Posts:
    667
    Yea, players set there resolution via the build menu (start up the build and you'll see).
     
  6. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,398
    You shouldn't focus on any specific resolution. Your game should work seamlessly in all resolutions, because people have different monitors with different resolutions and aspect ratios.

    --Eric
     
    chrisall76 likes this.
  7. Seehr

    Seehr

    Joined:
    Jul 22, 2014
    Posts:
    14
    Thanks guys!! i more or less understand how this is working now. Thanks a lot.