Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Unity Game Project VonBraun WIP

Discussion in 'Works In Progress - Archive' started by TheMetaMorphe, Nov 9, 2012.

  1. TheMetaMorphe

    TheMetaMorphe

    Joined:
    Nov 9, 2012
    Posts:
    23
    Hi,

    This is a game I'm making with Unity Engine.

    It's an FPS and at the moment you've got a flashlight, you can run and crouch.

    There's one enemy in the map because I've got some difficulties to handle multiple enemies interacting with the flashlight of the player.

    Actually the map is very basic, it's just a simple place for testing my IA, script etc.

    I made this in two days and I'm still learning unity and Java script and It needs a lot of stuff of course.

    Windows : https://dl.dropbox.com/u/1812933/VonBraun_0.13.zip

    MacOSX : https://dl.dropbox.com/u/1812933/Von...ACOSX_0.13.zip

    http://www.youtube.com/watch?v=S8dUdMehHaw
     
    Last edited: Nov 22, 2012
  2. TheMetaMorphe

    TheMetaMorphe

    Joined:
    Nov 9, 2012
    Posts:
    23
    UpDate :

    You can turn on and off the flashlight.
    Multiple enemies and they all affect the flashlight.
    If the player hit an enemy the player will die.
    If an enemy touch the player, the player will die.
     
  3. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
    Posts:
    3,541
    Windows link gives a 404.

    Neat concept though. I'm guessing a flood of enemies being held back by the player's light source. That sounds kinda fun.
     
  4. TheMetaMorphe

    TheMetaMorphe

    Joined:
    Nov 9, 2012
    Posts:
    23
    Ho sorry maybe I was updating , Try again right now, it should work !

    Well I'm open to all ideas, I keep that in my mind. thank you for your comment !

    ChangeLog :

    Changes the map a bit.
    Breathing is now less louder.
    Return to one enemy ( just for a bit ).
    Enemy is spawning randomly at some spawnpoint place in the map.
    Enemy is raycasting to check if you can see it.
    When you see the enemy a sound is played ( taken randomly from 5 sounds ).
     
    Last edited: Nov 10, 2012
  5. TheMetaMorphe

    TheMetaMorphe

    Joined:
    Nov 9, 2012
    Posts:
    23
    Last edited: Nov 11, 2012
  6. trancerobot

    trancerobot

    Joined:
    Jul 18, 2010
    Posts:
    69
    Interesting project. Give some coded variance to the foot steps... it's very noticeable after a while.
     
  7. TheMetaMorphe

    TheMetaMorphe

    Joined:
    Nov 9, 2012
    Posts:
    23
    Yeah it's true. I need to change the code a bit since for now, I'm just playing a loop sound of two footsteps when I press ZQSD.

    Thank you!
     
  8. TheMetaMorphe

    TheMetaMorphe

    Joined:
    Nov 9, 2012
    Posts:
    23
  9. TheMetaMorphe

    TheMetaMorphe

    Joined:
    Nov 9, 2012
    Posts:
    23
  10. cupsster

    cupsster

    Joined:
    Apr 14, 2009
    Posts:
    363
    Man! Can't see a s!#@!
     
  11. TheMetaMorphe

    TheMetaMorphe

    Joined:
    Nov 9, 2012
    Posts:
    23
    Switch on your flashlight with F :) !
     
  12. leoarmstead

    leoarmstead

    Joined:
    Oct 13, 2012
    Posts:
    178
    are you planning on a multiplayer if your are please add me on skype leonardarmstead
     
  13. TheMetaMorphe

    TheMetaMorphe

    Joined:
    Nov 9, 2012
    Posts:
    23
    No, it's not on my todo list for now.
     
    Last edited: Nov 16, 2012
  14. TheMetaMorphe

    TheMetaMorphe

    Joined:
    Nov 9, 2012
    Posts:
    23
  15. TheMetaMorphe

    TheMetaMorphe

    Joined:
    Nov 9, 2012
    Posts:
    23
    I did a mystake with the update yersterday :s. So for the one who download it please download it again.
     
  16. TheMetaMorphe

    TheMetaMorphe

    Joined:
    Nov 9, 2012
    Posts:
    23