Great, I thought it would go through alpha. Experimental was in reference to what dpeter99 was asking about but as far as I'm concerned alpha/experimental are basically the same thing. On another note, are there any plans to fix the issues with the current scene hierarchy. Right now, if you have 100 GameObjects in the hierarchy with no nesting the performance is as expected. If you recursively nested those objects e.g: Code (csharp): Object1 | ---- Object2 | ----- Object3 | ---- Object4 etc.. You start seeing orders of magnitude difference in performance, I would expect things to scale out in a linear fashion. I'm not sure if anyone is aware this is a problem or not but basically the deeper you nest objects, the worse it gets.