Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Unity freeze if large 32 bit mesh is selected

Discussion in '2017.3 Beta' started by Elecman, Nov 24, 2017.

  1. Elecman

    Elecman

    Joined:
    May 5, 2011
    Posts:
    1,372
    The new 32 bit meshes are great, but if a very large mesh is selected in the project folder, Unity freezes trying to compute/display/preview something. Better to disable this feature if a large mesh is detected.
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,609
    How many vertices/triangles/etc has a very large mesh in your case, when the editor freezes?
     
  3. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Hey Elecman,
    Could you please file a bug report with a minimal reproduction case and reply in here with the case #?
     
    richardkettlewell likes this.
  4. Elecman

    Elecman

    Joined:
    May 5, 2011
    Posts:
    1,372
    About 1.5 million triangles. It freezes for a few seconds. Will make a repo.

    Edit:
    I was using beta 5 but with beta 10 the delay is reduced to about 1 second for 700k vertices. That is acceptable I suppose.
     
    Last edited: Nov 26, 2017
    Peter77 likes this.
  5. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    If it's one second each time it's selected, then no, this is not acceptable :)
     
    richardkettlewell and Peter77 like this.
  6. Elecman

    Elecman

    Joined:
    May 5, 2011
    Posts:
    1,372
    Ok, will file a bug report then.
     
    hippocoder and Peter77 like this.
  7. Elecman

    Elecman

    Joined:
    May 5, 2011
    Posts:
    1,372
    Bug report filed with repo. Case nr. 973205
     
    LeonhardP, hippocoder and Peter77 like this.