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Unity forces me to use com.MyCompany.MyApp bundle identifier but Apple does NOT

Discussion in 'iOS and tvOS' started by dkollmann, Oct 29, 2010.

  1. dkollmann

    dkollmann

    Joined:
    Jul 25, 2009
    Posts:
    25
    This is really a bit annoying as I already have everything set up and now unity is complaining about my bundle identifier although the one I enter is totally valid.

    MyCompany.MyApp

    I do this as the com.MyCompany.MyApp is already used by another profile of mine.

    I wanted to ask if there is a quick solution for this? I already added my app to the app store and everything and just wanted to build with the new identifier so changing it would be quite a pain :(

    Thanks for any help.
     
  2. dkollmann

    dkollmann

    Joined:
    Jul 25, 2009
    Posts:
    25
    Manually changing the identifier in Xcode fixed the issue.

    I still think unity should not impose restrictions here that Apple does not.
     
  3. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    The style of signing identifier there comes from apple
    I'm not fully sure if provisions not following this can actually use all the features that would otherwise be available (especially notifications, inapp store, shared documents, game center)