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Unity for the Wii, announced at last!

Discussion in 'Announcements' started by David-Helgason, Jun 2, 2008.

  1. David-Helgason

    David-Helgason

    Unity Technologies

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    Dear community and friends.

    Our Nintendo Wii port of the runtime has now been in development for well over a year. It's also been working for several months, and licensed out to a handful of customers. But now we finally got Nintendo's approval as a "Nintendo Third Party Tool" vendor, and so we can finally speak aloud about this.

    Check out the announcement here:

    http://unity3d.com/company/news/wii-press

    Unity Wii is being licensed under a separate license, and you have to be a Nintendo Wii developer (info and registration at http://warioworld.com) before we can license this to you. Contact sales@unity3d.com for more info.

    Yay.

    d.
     
  2. NicholasFrancis

    NicholasFrancis

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  3. jashan

    jashan

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    Congratz ;-) This is *really* cool! Even though I'm not planning to develop for the Wii in short term, it's definitely cool to have this as an option long-term ;-)

    Keep on rocking ;-)

    Jashan
     
  4. HiggyB

    HiggyB

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    w00t! :D
     
  5. Jonathan Czeck

    Jonathan Czeck

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    Sweet! Are you guys going to publicly announce the license fees or royalty sharing or however it works?

    Cheers,
    -Jon
     
  6. HiggyB

    HiggyB

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    For now the answer to that is no, those that are interested should write us at sales@unity3d.com to get that sort of information.
     
  7. drJones

    drJones

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    awesome, congrats guys!
     
  8. Dreamora

    Dreamora

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    Congratulation on that.
    This is definitely a great option for all those with the needed funding and luck to get onto the Nintedo Dev Program.
     
  9. boojeboy

    boojeboy

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  10. Randy-Edmonds

    Randy-Edmonds

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  11. Bones3D

    Bones3D

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    This is fantastic news and it makes sense to have such a tool for a console as flexible as the Wii. Hopefully we'll see some great new and innovative WiiWare titles come from this over the next couple years.

    I'm also curious to see how the Unity iPhone toolset will turn out. (Perhaps some brave souls out there will create the first iPhone/iPod Touch to Wii game interfaces using these tools...)
     
  12. HiggyB

    HiggyB

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  13. Jessy

    Jessy

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    Great news. I look forward to playing lots of Unity-created Wii games.

    I wonder, tough, is Nintendo litigiously forcing the Wii controller support to be limited to Wii development? I like all of them, including the Wii Wheel peripheral, which isn't really a controller, per se. There are solutions for using these controllers with Bluetooth-enabled computers, certainly, but they're not plug-and-play for the average user.

    Because they're Bluetooth devices, I assume that we'd be seeing at least one PlayStation 3 game that used a Wii controller, if it was legally viable.
     
  14. dingosmoov

    dingosmoov

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    Since Unity is now an Authorized Wii development tool, does that mean that Unity Technologies is an authorized developer?

    In other words, for the small developers who stand no chance of getting a Wiiware developer license, can Unity Technolgies be the publisher and take a cut?

    Thus, you guys become the middle man to Nintendo?

    edit: Forgot to say CONGRATULATIONS!
     
  15. HiggyB

    HiggyB

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    Clearly that's a question best answered by Nintendo but from my point of view I would imagine that they will take legal action to enforce limitations, especially against PlayStation content using the Wii controllers (competitive consoles aren't going to be allowed to utilize the key selling point of the Wii - the controllers).

    But again, I'm not Nintendo so...


    Yes, we had to become one in order to get a dev kit.

    At this point we're not looking at becoming an intermediary in that fashion as there are a few too many steps involved in between. You need the dev kit to do proper testing against the actual hardware, you need the proper Wii-enabled Unity license to do your development with the Wii controllers. Putting us in the middle is far more than just "hey, you publish it for me!", it would involve enough dev work that we're just not interested in taking on that role.


    Thanks. :D
     
  16. AGhost

    AGhost

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    Awesome Work Guys!

    Is there a chance that you will be supporting the Wii controller on the Mac, so we can develop games for the Wii prior to getting a license? Being an independent developer, it seems unlikely that I will be able to get a licensed dev status, prior to having a product that I can show to publishers, but I would like to try and develop for Wii.

    AGhost
     
  17. HiggyB

    HiggyB

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    For the foreseeable future built-in controller access is limited to those with a dev kit and that have licensed the Wii-enabled version of Unity.
     
  18. jonas-echterhoff

    jonas-echterhoff

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  19. AGhost

    AGhost

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    Yeah, I saw that, but it only works with pro (and I'm a poor indie).
    Anyways, I would love to see them bring out Wii Tools for the average user so they can develop a great game, then bring it to a publisher. But I guess we will have to wait for that.

    On a side note, will the Wii Unity require Pro?

    AGhost
     
  20. shaun

    shaun

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    Is it possible for those with a Wii license to deploy games on PC/Mac/Browser that
    make use of the Wii controller? Aside from the legality, is the API for Wii controller I/O included in the standalone and webplayer builds?
     
  21. Alec

    Alec

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    And now you guys need to work on Unity 360 :D

    Although microsoft will probably be snobby asswipes :twisted:
     
  22. Marc

    Marc

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    Grats!
     
  23. thylaxene

    thylaxene

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    has UT looked in the licensing costs etc for WiiWare yet? If they have I'll contact sales again.

    oh yeah, congrats on being official!

    Cheers.
     
  24. David-Helgason

    David-Helgason

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    We support both Wii retail and WiiWare, so feel free to contact sales@unity3d.com to get the details.

    d.
     
  25. Buff

    Buff

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    This is awesome! I think it will take me about 2 years to be able to get a Developer-License... but its a good motivation for getting better every day!

    By the way... How is the iPhone development going?
     
  26. HiggyB

    HiggyB

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    Yes, and on top of that you'll still need to license the Unity engine for use on the Wii and obtain a Wii dev kit.


    No, we are not including Wii controller support in the standalone nor the web player build (legal limitation).


    What David said. :)


    Separate topic for discussion elsewhere. In general the tech project is moving along, with some glitches that we're working on. Our beta is still on hold at least until Apple's iPhone developer program is out of beta. When will that happen? We dunno...
     
  27. jeffcraighead

    jeffcraighead

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    Monday, of course... :D
     
  28. pete

    pete

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    hey congrats UT! now i gotta go rent office space :x
     
  29. mindlube

    mindlube

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    Are there any Unity Wii titles that have shipped yet? I looked at wiishop tonight and there are about 3 titles I want to download. There is a bunch of new stuff.
     
  30. drunknbass

    drunknbass

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    are licensing fees lower for publishing wiiware? wii license costs seem really high, i suppose a game released on disk would be ok, but who knows what kind of $$ wii wares pull in
     
  31. HiggyB

    HiggyB

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    I believe that the first Unity authored Wii title either just shipped or is just about to ship, I'll confirm the details and post another reply when I have them.


    This information is readily available on our website. In particular take a look at the Wii Publishing feature page:

    Wii Publishing

    In particular look at the bottom-right of the page under pricing and licensing and you'll see that a WiiWare title is $15k and a retail title is $30k.

    As mentioned above you can also drop us a line at sales@unity3d.com if you have any questions.
     
  32. Spud

    Spud

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    :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
  33. David-Helgason

    David-Helgason

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  34. martinbr

    martinbr

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    :arrow: Hi, we already have a Wii game ended and we are developing the next. For the following we would like to try Unity, but we use Windows to work.

    :?: I wondered if the Unity 2.5 for Windows can be used to work with version Unity 2.1 for Wii.

    :D Thanks
     
  35. HiggyB

    HiggyB

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    As of the Unity 2.5 launch no, Unity Wii will transition over in the months following (but it will transition over!).
     
  36. monark

    monark

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    Is this information still true? I'm either blind, missing the obvious or this information has gone from the quoted url.
     
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