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Unity for a RealTime UI application

Discussion in 'Getting Started' started by HenrikAndresen, May 8, 2019.

  1. HenrikAndresen

    HenrikAndresen

    Joined:
    Jul 29, 2013
    Posts:
    6
    Hi All

    I'm considering using Unity to create a user interface for an application, where data is streamed in continuously and where I need compute shaders to transform the data into images and graphs.

    However, I don't know the best way to go about this.

    Should I create a 2D or 3D scene?
    Does it even matter?
    Which object could I use as a basic building block as a render target?​

    I do have a little experience with Unity as a 3D engine, but nothing like this.

    All help is appreciated
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    It does not matter. There is no essential difference between a 2D scene and a 3D scene in Unity; it only changes a couple of editor defaults. For a render target, I would imagine you'd use a Quad with your shader applied.
     
    Vryken, Ryiah and Joe-Censored like this.
  3. HenrikAndresen

    HenrikAndresen

    Joined:
    Jul 29, 2013
    Posts:
    6
    Thanks, that works well. Getting the hang of things again.