Hello, i got a big problem with this asset. I tried many configurations and spent a few hours to get an result, but everytime i exported an fbx at runtime it doesnt work. But with "Window | Fbx Exporter" it works. So i tested a little bit and it seems to be a problem that the gameobject i want to export, is created at runtime. Because, when i take it at runtime and drag it into the assets, so i get a prefab. I can convert the prefab at runtime. But when i try to generate my gameobject (with many child rect gameobjects and textures) its always an 4 kb empty fbx file.