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[Unity] Fatal error! Out of memory!

Discussion in 'Unity Build Automation' started by njg, Oct 12, 2017.

  1. njg

    njg

    Joined:
    Feb 6, 2015
    Posts:
    5
    I'm having problems with unity cloud build. I've had this before but it resolved itself. Any input would be greatly welcome.

    Last portion of my log attached, if you need anything else let me know.

    Code (CSharp):
    1. 45317: [Unity] Prime31.Xcode.XcodePostProcessor:log(String)
    2. 45318: [Unity] Prime31.Xcode.XcodePostProcessor:handlePlugin(String)
    3. 45319: [Unity] Prime31.Xcode.XcodePostProcessor:process()
    4. 45320: [Unity] Prime31.Xcode.XcodePostProcessor:processXcodeProject(String, Boolean, Boolean)
    5. 45321: [Unity] Prime31Editor.MenuItem:onPostProcessBuildPlayer(BuildTarget, String)
    6. 45322: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    7. 45323: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&)
    8. 45324: [Unity] UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions)
    9. 45325: [Unity] UnityEditor.CloudBuild.Builder:Build()
    10. 45326: [Unity] System memory in use before: 0.87 GB.
    11. 45327: [Unity] Unloading 221 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    12. 45328: [Unity] System memory in use after: 0.86 GB.
    13. 45329: [Unity] Unloading 459 unused Assets to reduce memory usage. Loaded Objects now: 126345.
    14. 45330: [Unity] Total: 203.136948 ms (FindLiveObjects: 15.684999 ms CreateObjectMapping: 21.357504 ms MarkObjects: 110.046654 ms  DeleteObjects: 4.359796 ms)
    15. 45331: [Unity] System memory in use before: 0.86 GB.
    16. 45332: [Unity] Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    17. 45333: [Unity] System memory in use after: 0.86 GB.
    18. 45334: [Unity] Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 126345.
    19. 45335: [Unity] Total: 127.138374 ms (FindLiveObjects: 17.636217 ms CreateObjectMapping: 23.498035 ms MarkObjects: 85.750977 ms  DeleteObjects: 0.128362 ms)
    20. 45336: [Unity] Texture2D 4096x4096 won't fit, reducing size (needed mem=87381 used mem=48 allowedmem=26195)
    21. 45337: [Unity] Out of memory!
    22. 45338: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    23. 45339: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&)
    24. 45340: [Unity] UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions)
    25. 45341: [Unity] UnityEditor.CloudBuild.Builder:Build()
    26. 45342: [Unity] Aborting batchmode due to failure:
    27. 45343: [Unity] Fatal error! Out of memory!
    28. 45344: [Unity] UnityEditor.CloudBuild.Builder:Build()
    29. 45345:  ! Unity player export failed!
    30. 45346: ! build of 'default-ios-plastic-to-bitbucket' failed. compile failed
    31. 45347: Publishing build 32 of stoka-strickland/nj_2017 for target 'default-ios-plastic-to-bitbucket'...
    32. 45348: publishing finished successfully.
    33. 45349: uninstalling iOS credentials for stoka-strickland/nj_2017 - default-ios-plastic-to-bitbucket
    34. 45350: MAC verified OK
    35. 45351: Removing certificate...
    36. 45352:   removing: /BUILD_PATH/Library/MobileDevice/Provisioning Profiles/164d68ab-5919-4b21-a374-6384e5d689da.mobileprovision
    37. 45353: Storing CACHE_PATH to cache key library_4_7_1
    38. 45354: done.
    39. 45355: Build step 'Execute shell' marked build as failure
    40. 45356: postbuildstatus finished successfully.
    41. 45357: Finished: FAILURE
     
  2. njg

    njg

    Joined:
    Feb 6, 2015
    Posts:
    5
    Using latest 4.x with latest Xcode.
     
  3. njg

    njg

    Joined:
    Feb 6, 2015
    Posts:
    5
    Bump. Anyone else experienced anything like this? Builds work fine locally.