Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Bug Unity false positives using malwarebytes

Discussion in 'Editor & General Support' started by Ad, Sep 23, 2022.

  1. Ad

    Ad

    Joined:
    Aug 16, 2012
    Posts:
    11
    As title says malwarebytes is detecting unity cache as malware. Going to assume this is harmless, but would appreciate a reply to confirm this is just a false positive.

    https://i.imgur.com/VZsICYz.jpg


    Update : temp solution for others that may get this problem is to prevent malwarebytes from thinking the above files are malicious by switching off this option " Use expert system algorithms to identify malicious files ".

    https://i.imgur.com/GWPaQxZ.jpg

    i rescanned the folder with no problem files detected.
     
    Last edited: Sep 23, 2022
  2. altepTest

    altepTest

    Joined:
    Jul 5, 2012
    Posts:
    1,062
    what third party assets you use? are you sure you have official assets installed? not some "wild" assets taken from the "slums" of internet?
     
  3. Ad

    Ad

    Joined:
    Aug 16, 2012
    Posts:
    11
    Only use package manager, official stuff only. There's no "wild" assets amongst any of it as far as i'm aware.
     
  4. Ad

    Ad

    Joined:
    Aug 16, 2012
    Posts:
    11
    I've removed the cache folder and its subfolders from AppData/Roaming and let unity rebuild those folders. I don't know how far back those cache/unity webstore folders go, I've got several versions of unity and assets going back as far as 2005 though. I'm only really concerned about my most recent projects which appear to run fine. reading elsewhere appears that malwarebytes option mentioned above has caused similar problems. I just run malwarebytes scan again with the option switched back on and no issues yet. I'll post back if there's any changes.