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Bug Unity extensions are not yet initialized

Discussion in 'VR' started by Seraphim-Whiteless, Nov 30, 2020.

  1. Seraphim-Whiteless

    Seraphim-Whiteless

    Joined:
    Jun 23, 2014
    Posts:
    197
    1. uninstall VR package
    2. have error every Unity load

    Code (CSharp):
    1. Unity extensions are not yet initialized, so we cannot say if the 'C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' is compatible with platform Android
    2. UnityEditorInternal.InternalEditorUtility:GetPrecompiledAssemblies(Boolean, BuildTargetGroup, BuildTarget)
    3. UnityEditor.Compilation.CompilationPipeline:GetAssemblies(AssembliesType)
    4. Packages.Rider.Editor.ProjectGeneration.<GetAssemblies>d__9:MoveNext() (at Library/PackageCache/com.unity.ide.rider@2.0.7/Rider/Editor/ProjectGeneration/AssemblyNameProvider.cs:63)
    5. System.Linq.Enumerable:ToList(IEnumerable`1)
    6. Packages.Rider.Editor.ProjectGeneration.ProjectGeneration:GenerateAndWriteSolutionAndProjects(Type[]) (at Library/PackageCache/com.unity.ide.rider@2.0.7/Rider/Editor/ProjectGeneration/ProjectGeneration.cs:226)
    7. Packages.Rider.Editor.ProjectGeneration.ProjectGeneration:Sync() (at Library/PackageCache/com.unity.ide.rider@2.0.7/Rider/Editor/ProjectGeneration/ProjectGeneration.cs:148)
    8. Packages.Rider.Editor.ProjectGeneration.ProjectGeneration:SyncIfNeeded(IEnumerable`1, IEnumerable`1) (at Library/PackageCache/com.unity.ide.rider@2.0.7/Rider/Editor/ProjectGeneration/ProjectGeneration.cs:121)
    9. Packages.Rider.Editor.RiderScriptEditor:SyncIfNeeded(String[], String[], String[], String[], String[]) (at Library/PackageCache/com.unity.ide.rider@2.0.7/Rider/Editor/RiderScriptEditor.cs:267)
    10. UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
    11.  
     
  2. mfuad

    mfuad

    Unity Technologies

    Joined:
    Jun 12, 2018
    Posts:
    334
  3. Predulus

    Predulus

    Joined:
    Feb 5, 2018
    Posts:
    88
    Apparently "track and investigate" means just leaving zombie threads.
     
  4. mfuad

    mfuad

    Unity Technologies

    Joined:
    Jun 12, 2018
    Posts:
    334
    We can't commit to following up on every single forum thread, that's just not scalable. But status updates are tracked in the issues that get reported through Unity's standard process -- take a look at the "What happens next" section of our bug reporting guidelines for more information.
     
  5. Predulus

    Predulus

    Joined:
    Feb 5, 2018
    Posts:
    88
    I'm assuming bugs have been filed, as I have seen this error in multiple places on the web.

    upload_2022-4-30_14-33-41.png

    It's frustrating, Unity Technologies is a multiple-billion-dollar valued company, and bugs hang around for years. I go and create a project in 2019.4, for whatever reason (these multiple version installs of Unity are also such a pain in the .....)

    and the very first thing I see, is the message above. It's not good enough.