I recently installed the Unity Extension for Visual Studio Code and configured my Unity project to use VSCode. It's working seamlessly, except for one problem. If there are compilation errors in C# scripts, the errors are displayed in the Unity console, but are hidden in VSCode until you open the file containing the errors. With the old Unity package, every C# file containing errors would have their name highlighted in red automatically. With the new configuration, the filenames are displayed in white (or whatever the there-are-no-problems color is) until the file is opened, when the errors are detected and displayed in the editor and directory hierarchy. Is there any way to configure Unity Extension for Visual Studio Code to indicate errors before opening the files?