In unity, using Unity Event would create a function call similar to button-pressing calls. It has been a great tool for me to use more effectively to build a game. I am trying to make it into a list or array so I can better put them side to side and do certain things with them involving loops. But because Unity Event is Serializable by nature, they get turned into displaying their variables instead of showing the button-ish display. Want to know if there is any way to partially unserialize it, because of System.NonSerialized just hides it.