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Unity Error while building Project.

Discussion in 'Editor & General Support' started by mantaka35, Apr 26, 2021.

  1. mantaka35

    mantaka35

    Joined:
    Sep 29, 2017
    Posts:
    9
    I am trying to build my game project as a prototype, But have been stuck on This build errors for more then a month can someone help. Using latest version of unity 2020.3.5f1

    Errors :
    Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'F:\Unity\Unity Projects\Hells Pizza\Hells Pizza\Library\ScriptAssemblies\Assembly-CSharp.dll'.
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at Mono.Cecil.ModuleDefinition.GetFileStream(String fileName, FileMode mode, FileAccess access, FileShare share)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at Mono.Cecil.AssemblyDefinition.ReadAssembly(String fileName, ReaderParameters parameters)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at TypeDbJsonGenerator.Program.<>c__DisplayClass4_0.<Read>b__1(String x)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.Linq.Enumerable.WhereSelectArrayIterator`2.ToList()
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at TypeDbJsonGenerator.Program.Read(String[] pathToAssembly, String[] searchDirs)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at TypeDbJsonGenerator.Program.Main(String[] args)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    --- End of inner exception stack trace ---
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at Program.Main(String[] args)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'F:\Unity\Unity Projects\Hells Pizza\Hells Pizza\Library\PlayerScriptAssemblies\Assembly-CSharp.dll'.
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at Mono.Cecil.ModuleDefinition.GetFileStream(String fileName, FileMode mode, FileAccess access, FileShare share)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at Mono.Cecil.AssemblyDefinition.ReadAssembly(String fileName, ReaderParameters parameters)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at TypeDbJsonGenerator.Program.<>c__DisplayClass4_0.<Read>b__1(String x)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.Linq.Enumerable.WhereSelectArrayIterator`2.ToList()
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at TypeDbJsonGenerator.Program.Read(String[] pathToAssembly, String[] searchDirs)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at TypeDbJsonGenerator.Program.Main(String[] args)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    --- End of inner exception stack trace ---
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    at Program.Main(String[] args)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    Shader warning in '[Smoke Effect] [System (1)] Initialize Particle': 'SAMPLE_DEPTH_TEXTURE': macro redefinition. Previous definition found at E:/Unity/2020.3.5f1/Editor/Data/CGIncludes/HLSLSupport.cginc:343. at F:/Unity/Unity Projects/Hells Pizza/Hell's Pizza/Library/PackageCache/com.unity.render-pipelines.core@10.4.0/ShaderLibrary/API/D3D11.hlsl(115)

    Shader warning in '[Smoke Effect] [System (1)] Initialize Particle': 'SAMPLE_DEPTH_TEXTURE': macro redefinition. Previous definition found at E:/Unity/2020.3.5f1/Editor/Data/CGIncludes/HLSLSupport.cginc:343. at kernel CSMain at F:/Unity/Unity Projects/Hells Pizza/Hell's Pizza/Library/PackageCache/com.unity.render-pipelines.core@10.4.0/ShaderLibrary/API/D3D11.hlsl(115)

    Shader warning in '[Smoke Effect] [System (1)] Initialize Particle': 'SAMPLE_DEPTH_TEXTURE_LOD': macro redefinition. Previous definition found at E:/Unity/2020.3.5f1/Editor/Data/CGIncludes/HLSLSupport.cginc:345. at F:/Unity/Unity Projects/Hells Pizza/Hell's Pizza/Library/PackageCache/com.unity.render-pipelines.core@10.4.0/ShaderLibrary/API/D3D11.hlsl(116)

    Shader warning in '[Smoke Effect] [System (1)] Initialize Particle': 'SAMPLE_DEPTH_TEXTURE_LOD': macro redefinition. Previous definition found at E:/Unity/2020.3.5f1/Editor/Data/CGIncludes/HLSLSupport.cginc:345. at kernel CSMain at F:/Unity/Unity Projects/Hells Pizza/Hell's Pizza/Library/PackageCache/com.unity.render-pipelines.core@10.4.0/ShaderLibrary/API/D3D11.hlsl(116)

    Shader warning in '[Smoke Effect] [System (1)] Update Particle': 'SAMPLE_DEPTH_TEXTURE': macro redefinition. Previous definition found at E:/Unity/2020.3.5f1/Editor/Data/CGIncludes/HLSLSupport.cginc:343. at F:/Unity/Unity Projects/Hells Pizza/Hell's Pizza/Library/PackageCache/com.unity.render-pipelines.core@10.4.0/ShaderLibrary/API/D3D11.hlsl(115)

    Shader warning in '[Smoke Effect] [System (1)] Update Particle': 'SAMPLE_DEPTH_TEXTURE': macro redefinition. Previous definition found at E:/Unity/2020.3.5f1/Editor/Data/CGIncludes/HLSLSupport.cginc:343. at kernel CSMain at F:/Unity/Unity Projects/Hells Pizza/Hell's Pizza/Library/PackageCache/com.unity.render-pipelines.core@10.4.0/ShaderLibrary/API/D3D11.hlsl(115)

    Shader warning in '[Smoke Effect] [System (1)] Update Particle': 'SAMPLE_DEPTH_TEXTURE_LOD': macro redefinition. Previous definition found at E:/Unity/2020.3.5f1/Editor/Data/CGIncludes/HLSLSupport.cginc:345. at F:/Unity/Unity Projects/Hells Pizza/Hell's Pizza/Library/PackageCache/com.unity.render-pipelines.core@10.4.0/ShaderLibrary/API/D3D11.hlsl(116)

    Shader warning in '[Smoke Effect] [System (1)] Update Particle': 'SAMPLE_DEPTH_TEXTURE_LOD': macro redefinition. Previous definition found at E:/Unity/2020.3.5f1/Editor/Data/CGIncludes/HLSLSupport.cginc:345. at kernel CSMain at F:/Unity/Unity Projects/Hells Pizza/Hell's Pizza/Library/PackageCache/com.unity.render-pipelines.core@10.4.0/ShaderLibrary/API/D3D11.hlsl(116)

    Shader warning in '[Smoke Effect] [System (1)] CameraSort': 'SAMPLE_DEPTH_TEXTURE': macro redefinition. Previous definition found at E:/Unity/2020.3.5f1/Editor/Data/CGIncludes/HLSLSupport.cginc:343. at F:/Unity/Unity Projects/Hells Pizza/Hell's Pizza/Library/PackageCache/com.unity.render-pipelines.core@10.4.0/ShaderLibrary/API/D3D11.hlsl(115)

    Shader warning in '[Smoke Effect] [System (1)] CameraSort': 'SAMPLE_DEPTH_TEXTURE': macro redefinition. Previous definition found at E:/Unity/2020.3.5f1/Editor/Data/CGIncludes/HLSLSupport.cginc:343. at kernel CSMain at F:/Unity/Unity Projects/Hells Pizza/Hell's Pizza/Library/PackageCache/com.unity.render-pipelines.core@10.4.0/ShaderLibrary/API/D3D11.hlsl(115)

    Shader warning in '[Smoke Effect] [System (1)] CameraSort': 'SAMPLE_DEPTH_TEXTURE_LOD': macro redefinition. Previous definition found at E:/Unity/2020.3.5f1/Editor/Data/CGIncludes/HLSLSupport.cginc:345. at F:/Unity/Unity Projects/Hells Pizza/Hell's Pizza/Library/PackageCache/com.unity.render-pipelines.core@10.4.0/ShaderLibrary/API/D3D11.hlsl(116)

    Shader warning in '[Smoke Effect] [System (1)] CameraSort': 'SAMPLE_DEPTH_TEXTURE_LOD': macro redefinition. Previous definition found at E:/Unity/2020.3.5f1/Editor/Data/CGIncludes/HLSLSupport.cginc:345. at kernel CSMain at F:/Unity/Unity Projects/Hells Pizza/Hell's Pizza/Library/PackageCache/com.unity.render-pipelines.core@10.4.0/ShaderLibrary/API/D3D11.hlsl(116)

    Build completed with a result of 'Succeeded' in 20 seconds (20031 ms)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)




    The package cache was invalidated and rebuilt because the following immutable asset(s) were unexpectedly altered:
    Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderTypes.cs.hlsl

    UnityEditor.Rendering.ShaderGeneratorMenu:GenerateShaderIncludes ()
     
  2. Ikee_0521

    Ikee_0521

    Joined:
    Jan 15, 2020
    Posts:
    4
    Hi! We have the same problem have you found any solution for this one?