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Unity Editor doesn't seem to honor plugin inspector settings

Discussion in 'Editor & General Support' started by j-borden, May 2, 2015.

  1. j-borden

    j-borden

    Joined:
    Mar 3, 2015
    Posts:
    21
    I have DLLs that bind to specific preinstalled native DLLs on each platform, and as such Linux, OS X, and Windows all need different managed DLLs. So I made one for each, and then I selected Standalone with only Windows boxes checked for the Windows one, and Standalone with only OS X boxes checks for OS X. However, I can't make a standalone build on Windows because it gives me an error about classes being defined multiple times. Digging deeper, it is including *both* of the standalone versions of the DLL, instead of just the Windows one. I'm on the latest Windows version. Has anyone else experienced this or found a workaround?
     
  2. superpig

    superpig

    Drink more water! Unity Technologies

    Joined:
    Jan 16, 2011
    Posts:
    4,528
    Did you bring the DLLs into your project via a .unitypackage file? There's a known issue at the moment where Plugin Importer settings for OS X native plugins don't get stored into package files (678039). It's been fixed internally and will land in a Unity 5.0 patch release in the next couple of weeks.
     
  3. j-borden

    j-borden

    Joined:
    Mar 3, 2015
    Posts:
    21
    This is not via unitypackage. I am putting the DLL files directly into the project.
     
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