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Unity editor crashes 2019+

Discussion in 'Editor & General Support' started by dopecas, Jun 10, 2022.

  1. dopecas

    dopecas

    Joined:
    Feb 9, 2018
    Posts:
    9
    My unity seems to crash on startup no matter the version or project (yes even with a blank project.

    heres my editor log

    Code (CSharp):
    1. [LicensingClient] Error: Code 10 while verifying Licensing Client signature (process Id: 10040, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
    2. [Licensing::Module] Warning: LicensingClient has failed validation; ignoring
    3. [LicensingClient] Handshaking with LicensingClient (version: 1.10.3+73871ab)
    4. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-oDL7PuBMHmFo0PcG0rXVI" (connect: 0.00s, validation: 0.01s, handshake: 0.02s)
    5. Entitlement-based licensing initiated
    6. [Licensing::Module] Successfully updated the access token Rh2QGZS_cnvKs8woBsMciNBRzDWUr29nMJEptyLLFKE012f
    7. [LicensingClient] Licenses updated successfully
    8.  
    9. LICENSE SYSTEM [2022610 12:45:31] Next license update check is after 2022-06-11T19:45:30
    10.  
    11.  
    12. LICENSE SYSTEM [2022610 12:45:31] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
    13. Built from '2021.3/staging' branch; Version is '2021.3.4f1 (cb45f9cae8b7) revision 13321721'; Using compiler version '192829333'; Build Type 'Release'
    14. OS: 'Windows 10  (10.0.19044) 64bit ProfessionalN' Language: 'en' Physical Memory: 16293 MB
    15. [Licensing::Module] Serial number assigned to: "F4-XGRU-66R4-Q59Z-UA2P-XXXX"
    16. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    17. [Package Manager] Server::Start -- Port 50634 was selected
    18.  
    19. COMMAND LINE ARGUMENTS:
    20. C:\Program Files\Unity\Hub\Editor\2021.3.4f1\Editor\Unity.exe
    21. -projectpath
    22. C:\Users\woote\My project
    23. -useHub
    24. -hubIPC
    25. -cloudEnvironment
    26. production
    27. -licensingIpc
    28. LicenseClient-oDL7PuBMHmFo0PcG0rXVI
    29. -hubSessionId
    30. a6d32d70-e8f2-11ec-964f-9d534408bacb
    31. -accessToken
    32. Rh2QGZS_cnvKs8woBsMciNBRzDWUr29nMJEptyLLFKE012f
    33. Successfully changed project path to: C:\Users\woote\My project
    34. C:/Users/woote/My project
    35. [UnityMemory] Configuration Parameters - Can be set up in boot.config
    36.     "memorysetup-bucket-allocator-granularity=16"
    37.     "memorysetup-bucket-allocator-bucket-count=8"
    38.     "memorysetup-bucket-allocator-block-size=33554432"
    39.     "memorysetup-bucket-allocator-block-count=8"
    40.     "memorysetup-main-allocator-block-size=16777216"
    41.     "memorysetup-thread-allocator-block-size=16777216"
    42.     "memorysetup-gfx-main-allocator-block-size=16777216"
    43.     "memorysetup-gfx-thread-allocator-block-size=16777216"
    44.     "memorysetup-cache-allocator-block-size=4194304"
    45.     "memorysetup-typetree-allocator-block-size=2097152"
    46.     "memorysetup-profiler-bucket-allocator-granularity=16"
    47.     "memorysetup-profiler-bucket-allocator-bucket-count=8"
    48.     "memorysetup-profiler-bucket-allocator-block-size=33554432"
    49.     "memorysetup-profiler-bucket-allocator-block-count=8"
    50.     "memorysetup-profiler-allocator-block-size=16777216"
    51.     "memorysetup-profiler-editor-allocator-block-size=1048576"
    52.     "memorysetup-temp-allocator-size-main=16777216"
    53.     "memorysetup-job-temp-allocator-block-size=2097152"
    54.     "memorysetup-job-temp-allocator-block-size-background=1048576"
    55.     "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    56.     "memorysetup-temp-allocator-size-background-worker=32768"
    57.     "memorysetup-temp-allocator-size-job-worker=262144"
    58.     "memorysetup-temp-allocator-size-preload-manager=33554432"
    59.     "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    60.     "memorysetup-temp-allocator-size-audio-worker=65536"
    61.     "memorysetup-temp-allocator-size-cloud-worker=32768"
    62.     "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    63.     "memorysetup-temp-allocator-size-gfx=262144"
    64. Initializing Microsoft Media Foundation failed.  It seems that the Microsoft Media Foundation is not installed on this machine or a newer version of Microsoft Media Foundation is required.  To install the necessary libraries please install the Media Feature Pack from https://www.microsoft.com/en-us/search/result.aspx?q=Media+Feature+Pack for your version of Windows.
    65. [Package Manager] Restoring resolved packages state from cache
    66. [Package Manager]
    67. Registered 51 packages:
    68.   Packages from [https://packages.unity.com]:
    69.     com.unity.collab-proxy@1.15.17 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.collab-proxy@1.15.17)
    70.     com.unity.ide.rider@3.0.14 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.ide.rider@3.0.14)
    71.     com.unity.ide.visualstudio@2.0.15 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.ide.visualstudio@2.0.15)
    72.     com.unity.ide.vscode@1.2.5 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.ide.vscode@1.2.5)
    73.     com.unity.test-framework@1.1.31 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.test-framework@1.1.31)
    74.     com.unity.textmeshpro@3.0.6 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.textmeshpro@3.0.6)
    75.     com.unity.timeline@1.6.4 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.timeline@1.6.4)
    76.     com.unity.visualscripting@1.7.8 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.visualscripting@1.7.8)
    77.     com.unity.ext.nunit@1.0.6 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.ext.nunit@1.0.6)
    78.     com.unity.mathematics@1.2.6 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.mathematics@1.2.6)
    79.     com.unity.burst@1.6.5 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.burst@1.6.5)
    80.     com.unity.services.core@1.4.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.services.core@1.4.0)
    81.     com.unity.searcher@4.9.1 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.searcher@4.9.1)
    82.     com.unity.nuget.newtonsoft-json@3.0.2 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2)
    83.   Built-in packages:
    84.     com.unity.render-pipelines.universal@12.1.7 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.render-pipelines.universal@12.1.7)
    85.     com.unity.ugui@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.ugui@1.0.0)
    86.     com.unity.modules.ai@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.ai@1.0.0)
    87.     com.unity.modules.androidjni@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
    88.     com.unity.modules.animation@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.animation@1.0.0)
    89.     com.unity.modules.assetbundle@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
    90.     com.unity.modules.audio@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.audio@1.0.0)
    91.     com.unity.modules.cloth@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.cloth@1.0.0)
    92.     com.unity.modules.director@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.director@1.0.0)
    93.     com.unity.modules.imageconversion@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
    94.     com.unity.modules.imgui@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.imgui@1.0.0)
    95.     com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
    96.     com.unity.modules.particlesystem@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
    97.     com.unity.modules.physics@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.physics@1.0.0)
    98.     com.unity.modules.physics2d@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
    99.     com.unity.modules.screencapture@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
    100.     com.unity.modules.terrain@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.terrain@1.0.0)
    101.     com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
    102.     com.unity.modules.tilemap@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
    103.     com.unity.modules.ui@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.ui@1.0.0)
    104.     com.unity.modules.uielements@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.uielements@1.0.0)
    105.     com.unity.modules.umbra@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.umbra@1.0.0)
    106.     com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
    107.     com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
    108.     com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
    109.     com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
    110.     com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
    111.     com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
    112.     com.unity.modules.vehicles@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
    113.     com.unity.modules.video@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.video@1.0.0)
    114.     com.unity.modules.vr@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.vr@1.0.0)
    115.     com.unity.modules.wind@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.wind@1.0.0)
    116.     com.unity.modules.xr@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.xr@1.0.0)
    117.     com.unity.modules.subsystems@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.subsystems@1.0.0)
    118.     com.unity.modules.uielementsnative@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0)
    119.     com.unity.render-pipelines.core@12.1.7 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.render-pipelines.core@12.1.7)
    120.     com.unity.shadergraph@12.1.7 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.shadergraph@12.1.7)
    121.  
    122. [Subsystems] No new subsystems found in resolved package list.
    123. Package Manager log level set to [2]
    124. [Package Manager] Done registering packages in 0.05s seconds
    125. Refreshing native plugins compatible for Editor in 8.06 ms, found 3 plugins.
    126. Preloading 0 native plugins for Editor in 0.00 ms.
    127. Initialize engine version: 2021.3.4f1 (cb45f9cae8b7)
    128. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.4f1/Editor/Data/Resources/UnitySubsystems
    129. [Subsystems] Discovering subsystems at path C:/Users/woote/My project/Assets
    130. GfxDevice: creating device client; threaded=1; jobified=0
    131. Direct3D:
    132.     Version:  Direct3D 11.0 [level 11.1]
    133.     Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
    134.     Vendor:   NVIDIA
    135.     VRAM:     8011 MB
    136.     Driver:   30.0.15.1295
    137. Initialize mono
    138. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.4f1/Editor/Data/Managed'
    139. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
    140. Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.4f1/Editor/Data/MonoBleedingEdge/etc'
    141. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56824
    142. Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
    143. Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
    144. ImportWorker Server TCP listen port: 0
    145. AcceleratorClientConnectionCallback - disconnected - :0
    146. Begin MonoManager ReloadAssembly
    147. Registering precompiled unity dll's ...
    148. Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.4f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
    149. Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    150. Registered in 0.007226 seconds.
    151. Native extension for WindowsStandalone target not found
    152. Native extension for WebGL target not found
    153. Refreshing native plugins compatible for Editor in 2.79 ms, found 3 plugins.
    154. Preloading 0 native plugins for Editor in 0.00 ms.
    155. Mono: successfully reloaded assembly
    156. - Completed reload, in  0.482 seconds
    157. Domain Reload Profiling:
    158.    ReloadAssembly (483ms)
    159.        BeginReloadAssembly (59ms)
    160.            ExecutionOrderSort (0ms)
    161.            DisableScriptedObjects (0ms)
    162.            BackupInstance (0ms)
    163.            ReleaseScriptingObjects (0ms)
    164.            CreateAndSetChildDomain (1ms)
    165.        EndReloadAssembly (323ms)
    166.            LoadAssemblies (57ms)
    167.            RebuildTransferFunctionScriptingTraits (0ms)
    168.            SetupTypeCache (93ms)
    169.            ReleaseScriptCaches (0ms)
    170.            RebuildScriptCaches (23ms)
    171.            SetupLoadedEditorAssemblies (162ms)
    172.                LogAssemblyErrors (0ms)
    173.                InitializePlatformSupportModulesInManaged (8ms)
    174.                SetLoadedEditorAssemblies (0ms)
    175.                RefreshPlugins (3ms)
    176.                BeforeProcessingInitializeOnLoad (1ms)
    177.                ProcessInitializeOnLoadAttributes (113ms)
    178.                ProcessInitializeOnLoadMethodAttributes (37ms)
    179.                AfterProcessingInitializeOnLoad (0ms)
    180.                EditorAssembliesLoaded (0ms)
    181.            ExecutionOrderSort2 (0ms)
    182.            AwakeInstancesAfterBackupRestoration (0ms)
    183. Platform modules already initialized, skipping
    184. Application.AssetDatabase Initial Refresh Start
    185. Initializing Microsoft Media Foundation failed.  It seems that the Microsoft Media Foundation is not installed on this machine or a newer version of Microsoft Media Foundation is required.  To install the necessary libraries please install the Media Feature Pack from https://www.microsoft.com/en-us/search/result.aspx?q=Media+Feature+Pack for your version of Windows.
    186. Registering precompiled user dll's ...
    187. Registered in 0.006954 seconds.
    188. Starting: C:\Program Files\Unity\Hub\Editor\2021.3.4f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure ScriptAssemblies
    189. WorkingDir: C:/Users/woote/My project
    190. ExitCode: 0 Duration: 0s104ms
    191. *** Tundra build success (0.07 seconds), 0 items updated, 620 evaluated
    192. AssetDatabase: script compilation time: 0.402994s
    193. Begin MonoManager ReloadAssembly
    194. Symbol file LoadedFromMemory doesn't match image C:\Users\woote\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
    195. Symbol file LoadedFromMemory doesn't match image C:\Users\woote\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
    196. Native extension for WindowsStandalone target not found
    197. Native extension for WebGL target not found
    198. Refreshing native plugins compatible for Editor in 95.45 ms, found 3 plugins.
    199. Preloading 0 native plugins for Editor in 0.00 ms.
    200. Mono: successfully reloaded assembly
    201. - Completed reload, in  1.410 seconds
    202. Domain Reload Profiling:
    203.     ReloadAssembly (1411ms)
    204.         BeginReloadAssembly (108ms)
    205.             ExecutionOrderSort (0ms)
    206.             DisableScriptedObjects (5ms)
    207.             BackupInstance (0ms)
    208.             ReleaseScriptingObjects (0ms)
    209.             CreateAndSetChildDomain (27ms)
    210.         EndReloadAssembly (1214ms)
    211.             LoadAssemblies (70ms)
    212.             RebuildTransferFunctionScriptingTraits (0ms)
    213.             SetupTypeCache (234ms)
    214.             ReleaseScriptCaches (1ms)
    215.             RebuildScriptCaches (48ms)
    216.             SetupLoadedEditorAssemblies (802ms)
    217.                 LogAssemblyErrors (0ms)
    218.                 InitializePlatformSupportModulesInManaged (11ms)
    219.                 SetLoadedEditorAssemblies (0ms)
    220.                 RefreshPlugins (96ms)
    221.                 BeforeProcessingInitializeOnLoad (97ms)
    222.                 ProcessInitializeOnLoadAttributes (499ms)
    223.                 ProcessInitializeOnLoadMethodAttributes (91ms)
    224.                 AfterProcessingInitializeOnLoad (7ms)
    225.                 EditorAssembliesLoaded (0ms)
    226.             ExecutionOrderSort2 (0ms)
    227.             AwakeInstancesAfterBackupRestoration (7ms)
    228. Platform modules already initialized, skipping
    229. Registering precompiled user dll's ...
    230. Registered in 0.021498 seconds.
    231. Asset Pipeline Refresh: Total: 3.667 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
    232.    Summary:
    233.        Imports: total=0 (actual=0, local cache=0, cache server=0)
    234.        Asset DB Process Time: managed=0 ms, native=744 ms
    235.        Asset DB Callback time: managed=54 ms, native=1 ms
    236.        Scripting: domain reloads=1, domain reload time=1526 ms, compile time=404 ms, other=935 ms
    237.        Project Asset Count: scripts=5929, non-scripts=1670
    238.        Asset File Changes: new=0, changed=0, moved=0, deleted=0
    239.        Scan Filter Count: 1
    240.    InvokeBeforeRefreshCallbacks: 1.298ms
    241.    ApplyChangesToAssetFolders: 0.058ms
    242.    Scan: 361.448ms
    243.    OnSourceAssetsModified: 0.001ms
    244.    InitializeImportedAssetsSnapshot: 14.498ms
    245.    GetAllGuidsForCategorization: 1.080ms
    246.    CategorizeAssets: 201.635ms
    247.    ImportOutOfDateAssets: 2934.468ms (2528.104ms without children)
    248.        CompileScripts: 404.283ms
    249.        EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.160ms
    250.        InitializingProgressBar: 0.023ms
    251.        PostProcessAllAssetNotificationsAddChangedAssets: 0.675ms
    252.        OnDemandSchedulerStart: 0.224ms
    253.    ReloadSourceAssets: 1.314ms
    254.    UnloadImportedAssets: 39.590ms
    255.    PostProcessAllAssets: 54.190ms
    256.    GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
    257.    UnloadStreamsBegin: 0.944ms
    258.    LoadedImportedAssetsSnapshotReleaseGCHandles: 2.469ms
    259.    GetLoadedSourceAssetsSnapshot: 1.554ms
    260.    PersistCurrentRevisions: 0.213ms
    261.    UnloadStreamsEnd: 0.037ms
    262.    GenerateScriptTypeHashes: 2.456ms
    263.    Untracked: 106.198ms
    264. Application.AssetDatabase Initial Refresh End
    265. Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
    266. Scanning for USB devices : 6.289ms
    267. Initializing Unity extensions:
    268. [MODES] ModeService[none].Initialize
    269. [MODES] ModeService[none].LoadModes
    270. [MODES] Loading mode Default (0) for mode-current-id-My project
    271. Unloading 155 Unused Serialized files (Serialized files now loaded: 0)
    272. ProgressiveSceneManager::Cancel()
    273. Loaded scene 'Assets/Scenes/SampleScene.unity'
    274.    Deserialize:            3.176 ms
    275.    Integration:            25.862 ms
    276.    Integration of assets:  1.873 ms
    277.    Thread Wait Time:       0.010 ms
    278.    Total Operation Time:   30.921 ms
    279. Unloading 194 unused Assets / (1.1 MB). Loaded Objects now: 5559.
    280. Memory consumption went from 138.4 MB to 137.4 MB.
    281. Total: 4.419200 ms (FindLiveObjects: 0.492900 ms CreateObjectMapping: 0.156000 ms MarkObjects: 3.281400 ms  DeleteObjects: 0.488200 ms)
    282.  
    283. [LAYOUT] About to load UserSettings\Layouts\default-2021.dwlt, keepMainWindow=False
    284. <RI> Initialized touch support.
    285.  
    286. <RI> Initialized touch support.
    287.  
    288. <RI> Initialized touch support.
    289.  
    290. <RI> Initialized touch support.
    291.  
    292. <RI> Initialized touch support.
    293.  
    294. <RI> Initialized touch support.
    295.  
    296. [MODES] ModeService[default].InitializeCurrentMode
    297. [MODES] ModeService[default].RaiseModeChanged(default, default)
    298. IsTimeToCheckForNewEditor: Update time 1654889830 current 1654890338
    299. <RI> Initializing input.
    300.  
    301. XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
    302. <RI> Input initialized.
    303.  
    304. [Project] Loading completed in 8.589 seconds
    305.    Project init time:                 0.000 seconds
    306.        Template init time:         0.000 seconds
    307.        Package Manager init time:         0.000 seconds
    308.        Asset Database init time:         0.000 seconds
    309.        Global illumination init time:     0.000 seconds
    310.        Assemblies load time:             0.000 seconds
    311.        Unity extensions init time:     0.001 seconds
    312.        Asset Database refresh time:     0.000 seconds
    313.    Scene opening time:             0.000 seconds
    314. Starting new worker id: 0 with log in C:/Users/woote/My project/Logs/AssetImportWorker0.log
    315. Starting new worker id: 1 with log in C:/Users/woote/My project/Logs/AssetImportWorker1.log
    316. EditorUpdateCheck: Failed Cert verify failed: UNITYTLS_X509VERIFY_FLAG_USER_ERROR1
    317. Created GICache directory at C:/Users/woote/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.022s, timestamps: [9.296 - 9.318]
    318. gi::BakeBackendSwitch: switching bake backend from 3 to 1.
    319. Setting up 8 worker threads for Enlighten.
    320. [00:00:01] Builtin Sky manager started.
    321. [00:00:01] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.25s wallclock)
    322. [Licensing::Module] Successfully updated access token: "Rh2QGZS_"... (expires: 2023-06-10 19:45:39 GMT)
    323. [Licensing::Module] Successfully updated access token: "Rh2QGZS_"... (expires: 2023-06-10 19:45:40 GMT)
    324. Starting cubemap convolution for '' (size 128)
    325. ...took 0.054 seconds
    326. ispc_texcomp/kernel.ispc:3208:13: Assertion failed: qep[i * 4 + p] - qep[p] <= 7
    327.  
    328.  
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,962
    Looks like a possible license issue. I suggest opening a support ticket directly with Unity.
     
  3. dopecas

    dopecas

    Joined:
    Feb 9, 2018
    Posts:
    9
    "Current license is already valid and activated." Don't see how any of that would be an issue seeing as the editor opens just fine and crashes while its loading but thanks.
     
  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,962
     
  5. dopecas

    dopecas

    Joined:
    Feb 9, 2018
    Posts:
    9
    Doubt thats the issue seeing as it only crashes when anything light baking happens (If you read the end of the log)
    It doesn't crash if light baking is off from the get go but if i bake lights it gets to the end of the bake and then closes almost like im force closing it.

    Everytime it crashes my log shows
    ispc_texcomp/kernel.ispc:2790:13: Assertion failed: qep[i * 4 + p] - qep[p] <= (1<<bits)/2 - 1
    at the very end

    edit abit more info:
    I was able to bake lighting with both GPU & CPU progressive however with lower settings. anything higher on both makes the editor crash.

    System specs are a 2070 Super
    16gb of ram
    Ryzen 7 3700x
     
    Last edited: Jun 10, 2022
  6. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,517
    This is not a licensing issue. Looks like this is an assertion in the texture compressor we're using (https://github.com/GameTechDev/ISPCTextureCompressor) and that takes down the whole editor. You might be able to work around it by switching to an alternative texture compressor:

    upload_2022-6-10_15-16-25.png

    Could you report a bug on this crash so we could fix it, though?
     
    dopecas likes this.
  7. dopecas

    dopecas

    Joined:
    Feb 9, 2018
    Posts:
    9
    Still getting the crash with those settings changed. Was tempted to try using bakery but unsure if that will also crash aswell

    How would I go about submitting a bug report?
     
  8. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    https://unity3d.com/unity/qa/bug-reporting
     
  9. dopecas

    dopecas

    Joined:
    Feb 9, 2018
    Posts:
    9
  10. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    10,517
  11. dopecas

    dopecas

    Joined:
    Feb 9, 2018
    Posts:
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    Sent. Really odd problem I have another pc with different hardware however all of the same projects work on that just fine. This current pc is a fresh install of windows and it still crashes regardless of project or settings
     
  12. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
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    Thanks for the dump. It looks like it crashes when trying to compress the image using AVX2 code, which can be pretty hardware intensive. Since you said this doesn't happen on another machine, is your machine or RAM overclocked, or set to XMP profile?

    You could try switching to the GPU lightmapper to see if that would help. Unfortunately I wasn't able to find a better workaround as it literally happens as the lightmapper is trying to save data to disk.
     
  13. dopecas

    dopecas

    Joined:
    Feb 9, 2018
    Posts:
    9
    My ram is overclocked on the pc that crashes Or I think it is? I'll double check as for the switching to GPU lightmapper, That also crashes in the same way. No matter what light mapper i use It always ends up crashing at the same point.

    The other machine works perfectly fine with:
    GTX 1060 8gb
    16gb of ram
    i7 3820


    I really appreciate the help
     
  14. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
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    10,517
    Try getting rid of the memory overclock and see if that helps.
     
  15. dopecas

    dopecas

    Joined:
    Feb 9, 2018
    Posts:
    9
    Just checked I didnt have mem overclocked, Enabled it now to see if it would make any difference and it still crashed.

    Memory was set to 2133 and now to 3600 same outcome on both nothing else is overclocked
     
  16. ChosenLegendary

    ChosenLegendary

    Joined:
    Oct 18, 2020
    Posts:
    1
    Has anyone been able to find any fix/solution for this issue? I have the same issue with some of my projects.

    Start importing Assets/NatureManufacture Assets/Mountain Environment/Demo Scenes/Standard Mountain Scene/Lightmap-0_comp_light.exr using Guid(d328dfa055126d5408552f6534ea5ec1) Importer(-1,00000000000000000000000000000000) ispc_texcomp/kernel.ispc:3209:13: Assertion failed: -8 <= qep[i * 4 + p] - qep[p]