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Unity ECS + ENet, 18K unit movement with Cartesian pathfinding demo ...

Discussion in 'Multiplayer' started by ConAim, Aug 2, 2020.

  1. ConAim

    ConAim

    Joined:
    Jan 17, 2017
    Posts:
    16


    Technologies
    - ECS + ENet.
    - Area of Interest, pathfinding, client prediction...
    - 2 snapshots/sec for MMO, 10 to 22 snapshots/sec for FPS.
    - 10 Bytes/unit movement.
    - Delta compression (soon).
    - Random generated map with save/load with lz4 compression.
     
    tmonestudio likes this.