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Showcase Unity DOTS case study in production

Discussion in 'Entity Component System' started by eizenhorn, Sep 26, 2018.

  1. mikaelK

    mikaelK

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    I'm curious. How has steam sanctions affected your business? How is it really out there right now?
     
    lclemens likes this.
  2. eizenhorn

    eizenhorn

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    Everything is ok (except this horrible situation in which people of Ukraine right now, god help them)
     
    xVergilx, iamarugin, rivFox and 5 others like this.
  3. eizenhorn

    eizenhorn

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    Hello there! While we working hard on new content and migrating to URP (yes we're switching from BiRP to URP), I'll just leave it there, we're in TOP-20 sales and in the top Strategy games of February according to the Steam report! In addition, I started to work on my post mortem of our development, slowly, step by step, as we are busy because of the reasons mentioned above :D

    https://store.steampowered.com/news/group/39049601/view/3119311930192999223

    upload_2022-3-30_12-15-50.png
     
  4. rlabrecque

    rlabrecque

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    Heads up I was going through the Core Keeper files a bit, and seen a lot of references to Unity.Entities.JobForEachExtensions.

    May be a good case study with some 7500 reviews within 1 month and a very positive rating on Steam.
     
    bb8_1 likes this.
  5. eizenhorn

    eizenhorn

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    RaL, EugenyN1, mariandev and 8 others like this.
  6. MNNoxMortem

    MNNoxMortem

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  7. Antypodish

    Antypodish

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    I hope you will write a post, after the migration. And share with us your pain points and what went smooth.
    Besides that, nice to see an update :)
     
    lclemens, MNNoxMortem and sstrong like this.
  8. sstrong

    sstrong

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  9. eizenhorn

    eizenhorn

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  10. eizenhorn

    eizenhorn

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    Will hijack this thread for wishing all the luck to everyone in the next year. Merry Christmass and Happy New Yar to all. Wish DOTS team all the best in solidify that stack, I'm sure team will do well polished product in the end, according to their hard work as they did all the years of DOTS existance I've been whitness of.
    And thanks for including us to the list of Made with Unity 2022 :)
    At this point I want to stop posting minor stuff about our game here. And the next (and probably the latest) post in this thread, will be big post I promised to all - about migration from BiRP to URP in DOTS based project, and migrating from 0.51 to 1.0 with all the changes for game in production (0.51->1.0 still in progress). I think it will be good closing quotes for this thread where everyone can see how DOTS born and evolved not just on paper but in real world project, where we started to share our experience, continued, with all the funny stuff we made, and will finish this exciting jorney with DOTS full release and our game full release, which both will be in a first half of the next 2023 I believe. Soon this story will be finished, it's been a nice trip, of course we already developing new games right now with DOTS, but, first child is a first child, but that's another story :D (sorry for sale text, our artists very busy on cutscenes right now that they haven't time to send me pure picture)
     
    Last edited: Jan 9, 2023
  11. eizenhorn

    eizenhorn

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    I know I’ve promised, but that’s full release announcement (and just funny trailer):oops:
     
  12. Antypodish

    Antypodish

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    I love the humor in these trailers :D
     
  13. IsaacsUnity

    IsaacsUnity

    Unity Technologies

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    Can't wait!!!
     
    eizenhorn likes this.