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Resolved Unity DOTS 0.51.1-preview.21 crash!

Discussion in 'Entity Component System' started by zhangdong304, Feb 23, 2023.

  1. zhangdong304

    zhangdong304

    Joined:
    Mar 21, 2018
    Posts:
    23
    Help!!!
    Steps to reproduce:
    1. Create empty project in Unity with simple scene
    2. Add package: com.unity.entities 0.51.1-preview.21
    3. Switch build to Android. Set release. Set IL2CPP.
    4. Build and Run on device.
    5. Get crash on start
    I/IL2CPP: Locale zh-CN
    E/CRASH: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    E/CRASH: Version '2021.3.14f1 (eee1884e7226)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
    E/CRASH: Build fingerprint: 'Xiaomi/zeus/zeus:12/SKQ1.211006.001/V13.0.41.0.SLBCNXM:user/release-keys'
    E/CRASH: Revision: '0'
    E/CRASH: ABI: 'arm64'
    E/CRASH: Timestamp: 2023-02-23 14:10:10+0800
    E/CRASH: pid: 7324, tid: 7355, name: UnityMain >>> com.eyugame.RG <<<
    E/CRASH: uid: 10716
    E/CRASH: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0xc
    E/CRASH: Cause: null pointer dereference
    E/CRASH: x0 0000007418dc9e00 x1 b4000072f89f5c00 x2 0000000000000002 x3 000000000000000c
    E/CRASH: x4 0000000000000000 x5 8000000000000000 x6 0000007418dc9ef6 x7 00320030002d0031
    E/CRASH: x8 0000000000000001 x9 0080000000000000 x10 0084000000000000 x11 0000000000000000
    E/CRASH: x12 0000000000000001 x13 0000000006fbc6a8 x14 0000000000000000 x15 0000000000000000
    E/CRASH: x16 0000007523f89d60 x17 0000007523f79874 x18 0000007370fc1268 x19 0000000000000000
    E/CRASH: x20 000000746b74bd20 x21 00000073edf50000 x22 00000073ede5b1e8 x23 00000073ede5b1f0
    E/CRASH: x24 00000073ede6ee98 x25 00000073ede53e78 x26 00000074024c3000 x27 00000000000002cb
    E/CRASH: x28 00000074024c1750 x29 00000074024c1230
    E/CRASH: sp 00000074024c10f0 lr 00000073ed607570 pc 00000073ed607578
    E/CRASH: backtrace:
    E/CRASH: #00 pc 0000000000cf3578 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libil2cpp.so (BuildId: 94f18fc7565ce716570f5b4ee2f51faf0218e399)
    E/CRASH: #01 pc 0000000000cef808 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libil2cpp.so (BuildId: 94f18fc7565ce716570f5b4ee2f51faf0218e399)
    E/CRASH: #02 pc 000000000055f2f8 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libil2cpp.so (BuildId: 94f18fc7565ce716570f5b4ee2f51faf0218e399)
    E/CRASH: #03 pc 000000000055f16c /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libil2cpp.so (BuildId: 94f18fc7565ce716570f5b4ee2f51faf0218e399)
    E/CRASH: #04 pc 0000000000567324 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    E/CRASH: #05 pc 00000000005754cc /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    E/CRASH: #06 pc 0000000000452bf8 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    E/CRASH: #07 pc 0000000000452b40 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    E/CRASH: #08 pc 00000000004521b8 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    E/CRASH: #09 pc 000000000046b098 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    E/CRASH: #10 pc 000000000046ad2c /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    E/CRASH: #11 pc 000000000046b010 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    E/CRASH: #12 pc 000000000046a9ec /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    E/CRASH: #13 pc 000000000046aab0 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    E/CRASH: #14 pc 000000000046a6dc /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    E/CRASH: #15 pc 000000000046b86c /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    E/CRASH: #16 pc 000000000046be80 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    E/CRASH: #17 pc 00000000005fa1b8 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    E/CRASH: #18 pc 000000000061160c /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    E/CRASH: #19 pc 0000000000222244 /apex/com.android.art/lib64/libart.so (art_quick_generic_jni_trampoline+148) (BuildId: ef1d7f3304f2fd9f80b29e1e4a07708c)
    E/CRASH: #20 pc 0000000000218964 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548) (BuildId: ef1d7f3304f2fd9f80b29e1e4a07708c)
    E/CRASH: #21 pc 0000000000285ff0 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+192) (BuildId: ef1d7f3304f2fd9f80b29e1e4a07708c)
    E/CRASH: Tombstone written to: /storage/emulated/0/Android/data/com.eyugame.RG/files/tombstone_00
    E/AndroidRuntime: FATAL EXCEPTION: UnityMain
    Process: com.eyugame.RG, PID: 7324
    java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    Version '2021.3.14f1 (eee1884e7226)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
    Build fingerprint: 'Xiaomi/zeus/zeus:12/SKQ1.211006.001/V13.0.41.0.SLBCNXM:user/release-keys'
    Revision: '0'
    ABI: 'arm64'
    Timestamp: 2023-02-23 14:10:10+0800
    pid: 7324, tid: 7355, name: UnityMain >>> com.eyugame.RG <<<
    uid: 10716
    signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0xc
    Cause: null pointer dereference
    x0 0000007418dc9e00 x1 b4000072f89f5c00 x2 0000000000000002 x3 000000000000000c
    x4 0000000000000000 x5 8000000000000000 x6 0000007418dc9ef6 x7 00320030002d0031
    x8 0000000000000001 x9 0080000000000000 x10 0084000000000000 x11 0000000000000000
    x12 0000000000000001 x13 0000000006fbc6a8 x14 0000000000000000 x15 0000000000000000
    x16 0000007523f89d60 x17 0000007523f79874 x18 0000007370fc1268 x19 0000000000000000
    x20 000000746b74bd20 x21 00000073edf50000 x22 00000073ede5b1e8 x23 00000073ede5b1f0
    x24 00000073ede6ee98 x25 00000073ede53e78 x26 00000074024c3000 x27 00000000000002cb
    x28 00000074024c1750 x29 00000074024c1230
    sp 00000074024c10f0 lr 00000073ed607570 pc 00000073ed607578

    backtrace:
    #00 pc 0000000000cf3578 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libil2cpp.so (BuildId: 94f18fc7565ce716570f5b4ee2f51faf0218e399)
    #01 pc 0000000000cef808 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libil2cpp.so (BuildId: 94f18fc7565ce716570f5b4ee2f51faf0218e399)
    #02 pc 000000000055f2f8 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libil2cpp.so (BuildId: 94f18fc7565ce716570f5b4ee2f51faf0218e399)
    #03 pc 000000000055f16c /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libil2cpp.so (BuildId: 94f18fc7565ce716570f5b4ee2f51faf0218e399)
    #04 pc 0000000000567324 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    #05 pc 00000000005754cc /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    #06 pc 0000000000452bf8 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    #07 pc 0000000000452b40 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    #08 pc 00000000004521b8 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    #09 pc 000000000046b098 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    #10 pc 000000000046ad2c /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    #11 pc 000000000046b010 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    #12 pc 000000000046a9ec /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    #13 pc 000000000046aab0 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    E/AndroidRuntime: #14 pc 000000000046a6dc /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    #15 pc 000000000046b86c /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    #16 pc 000000000046be80 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    #17 pc 00000000005fa1b8 /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    #18 pc 000000000061160c /data/app/~~gtlyM9IuKRK3IEz0Ss-pBw==/com.eyugame.RG-S2eoDsYLcO80diea3t138A==/lib/arm64/libunity.so (BuildId: 042cee312e7ddd8034674760ddfc9ea675b81b9a)
    #19 pc 0000000000222244 /apex/com.android.art/lib64/libart.so (art_quick_generic_jni_trampoline+148) (BuildId: ef1d7f3304f2fd9f80b29e1e4a07708c)
    #20 pc 0000000000218964 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548) (BuildId: ef1d7f3304f2fd9f80b29e1e4a07708c)
    #21 pc 0000000000285ff0 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+192) (BuildId: ef1d7f3304f2fd9f80b29e1e4a07708c)

    at libil2cpp.0xcf3578(Native Method)
    at libil2cpp.0xcef808(Native Method)
    at libil2cpp.0x55f2f8(Native Method)
    at libil2cpp.0x55f16c(Native Method)
    at libunity.0x567324(Native Method)
    at libunity.0x5754cc(Native Method)
    at libunity.0x452bf8(Native Method)
    at libunity.0x452b40(Native Method)
    at libunity.0x4521b8(Native Method)
    at libunity.0x46b098(Native Method)
    at libunity.0x46ad2c(Native Method)
    at libunity.0x46b010(Native Method)
    at libunity.0x46a9ec(Native Method)
    at libunity.0x46aab0(Native Method)
    at libunity.0x46a6dc(Native Method)
    at libunity.0x46b86c(Native Method)
    at libunity.0x46be80(Native Method)
    at libunity.0x5fa1b8(Native Method)
    at libunity.0x61160c(Native Method)
    at libart.art_quick_generic_jni_trampoline(art_quick_generic_jni_trampoline:148)
    at libart.art_quick_invoke_stub(art_quick_invoke_stub:548)
    at libart.art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)(Invoke:192)
    I/Process: Sending signal. PID: 7324 SIG: 9
     
  2. zhangdong304

    zhangdong304

    Joined:
    Mar 21, 2018
    Posts:
    23
    Unity 2021.3.14f1
     
  3. Rukhanka

    Rukhanka

    Joined:
    Dec 14, 2022
    Posts:
    204
  4. zhangdong304

    zhangdong304

    Joined:
    Mar 21, 2018
    Posts:
    23