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Unity doesn't recognize Shape Keys from Blender import

Discussion in 'Asset Importing & Exporting' started by pauelder, Sep 14, 2018.

  1. pauelder

    pauelder

    Joined:
    Sep 9, 2018
    Posts:
    2
    Hello,

    I made my first object, a bow and arrow, in Blender following a guide.

    I didn't follow it 100% and probably clicked something, so that Unity doesn't recognize the shape keys (no skinned mesh renderer) . I tried making a simple object with shape keys and it worked properly, so this should be fixable somehow. I included the blend file, so maybe someone can figure it out? Thank you.
     

    Attached Files:

    • Bow.rar
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      97.8 KB
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  2. KevIU

    KevIU

    Joined:
    Feb 21, 2017
    Posts:
    54
    Just downloaded your file and tested it, my Unity detects the blendshape without problems. I'm using Unity 2017.3.

    TestBlendshape.png
     
  3. pauelder

    pauelder

    Joined:
    Sep 9, 2018
    Posts:
    2
    Yeah I think, I expected something else and didn't look properly into it. Thank you, though, for the response. It helped me realize my mistake.
     
    KevIU likes this.