Search Unity

Unity doesn't detect the Nokia 1.3 chipset correctly

Discussion in 'Android' started by Drowning-Monkeys, Oct 19, 2020.

  1. Drowning-Monkeys

    Drowning-Monkeys

    Joined:
    Mar 6, 2013
    Posts:
    328
    Hi guys,

    Interesting problem. I bought a Nokia 1.3 running Android 10 Go as a test device. When connecting the phone to the pc, everything works fine, except that it won't allow the installation of an Arm64 (Arm v8) build. It demands the build be Arm v7. The problem is not only that the chipset is indeed Arm v8, but the result is that the app doesn't work. I can run it, but it runs at 7fps. If I put an empty URP projecy with low graphics settings onto the phone, that also runs at 7 fps. My point being that it's not the game.
     
  2. kaarloew

    kaarloew

    Joined:
    Nov 1, 2018
    Posts:
    360
    It doesn't matter if chipset supports ARMv8 if your Android is build to ARMv7.
     
  3. Drowning-Monkeys

    Drowning-Monkeys

    Joined:
    Mar 6, 2013
    Posts:
    328
    You aren't following what I'm saying.
    The device is an Armv8 chipset.
    Unity/ADB will not allow me to install (sideload) the ArmV8 version, it only accepts ArmV7. But something is clearly wrong here because even an *empty* unity project runs at 7 FPS using ArmV7.