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Unity does not recognize Android device... at all

Discussion in 'VR' started by s252499, May 14, 2020.

  1. s252499

    s252499

    Joined:
    May 11, 2020
    Posts:
    1
    Hello!
    I'm learning unity, and everything has been fine so far, just till I decided to build and run my scene for an android device.
    Unity states that it cannot find any android device available.
    If I build the scene without running and then manually install and launch it on my Android phone, it doesn't work and crashes.

    I would be grateful for any kind of support, I have tried everything possible.

    System: Windows 8.1

    VR device for development: Google Cardboard

    Phone: Xiaomi Redmi Note 7, Android 9

    Android Studio: 3.6.3 with modules:
    • android SDK build-tools
    • NDK (side-by-side)

    • Android Emulator

    • Android SDK Platform-tools

    • Google USB Driver

    • Android SDK (obsolete) SDK Platforms on for Android 9 and 10.
    Unity: 2019.3.12f1
    Android SDK+NDK+OpenJDK installed.

    USB debugging on device is on. Revoking/turning debugging on-off/reloading doesn't do anything.

    Device is recognized on PC.

    Thank you in advance!