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Unity didn't have geometry instancing support?

Discussion in 'General Discussion' started by Frpmta, Jul 28, 2016.

  1. MV10

    MV10

    Joined:
    Nov 6, 2015
    Posts:
    1,889
    Yeah, I'm just the opposite, I've only done an elaborate frag shader, haven't touched the 3D side at all yet.

    But as a shader n00b, I feel tutorials is the place where Unity has really dropped the ball on shaders. They could get a lot of bang for their buck by producing a definitive set of clear tutorials about how they work. They don't even have to be video tutorials (which I personally hate, I'm a programmer, give me something to read, if you're so ADD you need a video you probably don't have the patience to write a shader anyway).

    And since Unity's shader language is marginally non-standard they get some freebie lockin for everybody who learns to write them in Unity-speak. :D
     
    gian-reto-alig and Martin_H like this.
  2. Schubkraft

    Schubkraft

    Unity Technologies

    Joined:
    Dec 3, 2012
    Posts:
    1,067
    We enable the update notification usually a week or two after the release on purpose.
     
  3. ShilohGames

    ShilohGames

    Joined:
    Mar 24, 2014
    Posts:
    2,980
    Is Unity going to release an instanced version of each of their own shaders in addition to their existing non-instanced shaders?
     
    Shizola likes this.