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Unity Developers in teams and studios - How do you communicate between team members ?

Discussion in 'General Discussion' started by maasaimosh, May 15, 2020.

  1. maasaimosh

    maasaimosh

    Joined:
    May 15, 2020
    Posts:
    4
    I am writing an Unity editor extension in the Asset Store.

    This extension tracks your selection in the Hierarchy and Project Window and calulates lots of properties from the selected items. Properties that are not commonly available from the editor. It is optimized to get those properties as fast as possible onto your system clipboard. Then you are free to copy’n’paste into external applications.

    The extension is code complete and I need to make tutorial videos before I publish.

    If I use applications and scenarios that you professionals are familiar with then the value of the extension will be that much clearer to you.

    I am a solo indie dev. So I have little need to communicate with other people when coding a Unity app.

    But very many of you work in teams. And so you need to collaborate and transmit detailed information from the editor.

    I have a couple of questions:

    1. Regarding Unity, how do you transmit technical information between team members ?
      Email, discord, slack, social media, morse code, smoke signals ?

    2. What is the most frequent things that team members ask you that is in your Editor and they quickly need the answer to ?
    Examples of detailed information you probably got asked 10^3 times:

    • "Hey can you send me the shared path of the Dragon Asset on the NAS ?"
    • "What's the scene path of that GameObject in the bug report. The one that has the dodgy shader ?"
    • "I'm doing a fresh checkout, what's the perforce / git / svn repository URL again ?"
    • "What is the seed for the procedural island ?"
     
  2. MDADigital

    MDADigital

    Joined:
    Apr 18, 2020
    Posts:
    2,198
    We use Microsoft dev Ops both for git and for backlog.

    Microsoft teams for communication

    Edit: discord to talk to end users
     
    maasaimosh likes this.
  3. maasaimosh

    maasaimosh

    Joined:
    May 15, 2020
    Posts:
    4
    Thanks ! May I ask, what are the most common information you cut’n’paste out of the Editor into a git commit or bug report ?
     
  4. MDADigital

    MDADigital

    Joined:
    Apr 18, 2020
    Posts:
    2,198
    Not a common scenario I must admit. The most common scenario are logs from players.
     
    maasaimosh likes this.