Hello all! I'm relatively new to Unity, and I am currently making a game that will include a player driven economy. I don't need a large multiplayer system, the only multiplayer requirement of my game is that users should be able to interact by buying stocks or resources, and that should update market values. I recently posted a thread asking about how I could accomplish this using a server, and I was told that I could use a database with an API. This seemed logical, I assumed that I could have a single database that clients could access allowing for market values to be updated (and these new values would be sent in turn to all active clients, updating information). Unfortunately, I now find myself realizing that I have no idea where to start with creating a database as a solution, so here are a few questions I have: 1. What software or programming languages will I need? 2. How difficult will this be (what skill level is required)? 3. Is there an easier solution to what I need? Thank you for your time.
Try with Google Firebase. It works with Unity, and you dont need to use any extra software or programming language.