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Unity Dashboard Inaccurate Data

Discussion in 'Unity Analytics' started by SamTyurenkov, Jan 7, 2020.

  1. SamTyurenkov

    SamTyurenkov

    Joined:
    May 12, 2018
    Posts:
    95
    Hi there,

    Guys, current analytics dashboard is real pain! You need to make it more accurate, as it is related to business, but it provides a lot of wrong data.

    Here are few examples:
    1) DAU/New users chart looks like the total is a sum of dau and new users:

    But in fact DAU includes new users, that means the y axis, should be 323, not 600 as on the image above.

    2) If you game is only for Android and iOS data is always 0 - some stats like retention are calculated like an average of Android retention and 0, providing total retention twice as lower than actual. Same happens if you didn't have any new users daily, it cuts of your actual retention:




    3) Google Play test purchases appear as actual purchases in dashboard and wrongly account to revenue.
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
  3. IMWinter

    IMWinter

    Joined:
    Nov 18, 2013
    Posts:
    3
  4. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    The same advice applies, thanks.