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Bug Unity crashing sporadically

Discussion in 'Linux' started by SchnozzleCat, Aug 2, 2022.

  1. SchnozzleCat

    SchnozzleCat

    Joined:
    Oct 23, 2013
    Posts:
    42
    Not much to say except that unity crashes sporadically without any real rhyme or reason to it.

    This is the last thing in my editor.log:

    Code (CSharp):
    1. Reloading assemblies after finishing script compilation.
    2. Registering precompiled user dll's ...
    3. Registered in 0.020565 seconds.
    4. Reloading assemblies after forced synchronous recompile.
    5. Begin MonoManager ReloadAssembly
    6. Caught fatal signal - signo:11 code:128 errno:0 addr:(nil)
    7. Launching bug reporter
    8. Attribute Qt::AA_EnableHighDpiScaling must be set before QCoreApplication is created.
    9. QObject: Cannot create children for a parent that is in a different thread.
    10. (Parent is QObject(0x2730a50), parent's thread is QThread(0x20983f0), current thread is Thread(0x2afaaf0)
    11. .config/unity3d/Editor.log                                                                                        
    Here's some stats about my system:
    i7 6700k
    32 GB RAM
    1TB SSD
    Nvidia GTX 1080
    Fedora Workstation 36
    Gnome Shell 42 using X11
    Linux Kernel 5.18

    Also not sure if this is related, but unity requests a huge amount of virtual memory, which seems to keep growing each time I recompile. This is in a project that is mainly code, not assets.

    upload_2022-8-2_19-36-34.png

    Any help is appreciated!
     
  2. tylerinthezoo

    tylerinthezoo

    Unity Technologies

    Joined:
    Jun 15, 2022
    Posts:
    91
    is there a step to reproduce? Thanks!