Not much to say except that unity crashes sporadically without any real rhyme or reason to it. This is the last thing in my editor.log: Code (CSharp): Reloading assemblies after finishing script compilation. Registering precompiled user dll's ... Registered in 0.020565 seconds. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Caught fatal signal - signo:11 code:128 errno:0 addr:(nil) Launching bug reporter Attribute Qt::AA_EnableHighDpiScaling must be set before QCoreApplication is created. QObject: Cannot create children for a parent that is in a different thread. (Parent is QObject(0x2730a50), parent's thread is QThread(0x20983f0), current thread is Thread(0x2afaaf0) .config/unity3d/Editor.log Here's some stats about my system: i7 6700k 32 GB RAM 1TB SSD Nvidia GTX 1080 Fedora Workstation 36 Gnome Shell 42 using X11 Linux Kernel 5.18 Also not sure if this is related, but unity requests a huge amount of virtual memory, which seems to keep growing each time I recompile. This is in a project that is mainly code, not assets. Any help is appreciated!