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Unity crashes

Discussion in 'Samsung Smart TV' started by svila, Sep 3, 2014.

  1. svila

    svila

    Joined:
    Sep 3, 2014
    Posts:
    1
    Hi,

    we have been using the beta of Samsung TV but at 1 Setember this ends and now we use the public preview.

    Now Unity's behavior is very strange, appears Assembly errors with the SamsungTV target, if we close Unity sometimes it freezes and we need to use the task manager, the next step is delete the Library folder and reimport all again because all is broken.
    Some windows (game, editor, etc) crash also.
    The bug reporter appears a lot of times in some crashes.
    The performance decreased and sometimes Unity stops working and one minute later continues (for example right-click on a file).

    We can reproduce these erros in a small project probably.
     
  2. thep3000

    thep3000

    Unity Technologies

    Joined:
    Aug 9, 2013
    Posts:
    271
    Can you submit a bug with a small project and post the case #? We haven't heard of anyone else with these issues.

    Thanks
     
  3. stev2hun

    stev2hun

    Joined:
    Feb 10, 2014
    Posts:
    1
    Hi,

    I use Unity 5.3.1f1 personal on Windows 10. When i made a simple project - almost empty - and build to standalone, web, android it works easy, but when i build it to samsung tv after launch its crashes immediate every time.
    Is it a bug or any else?
    Steven

    Unity version: 5.3.1f1 on Windows10.
    Samsung TV: UE6740
    Unity Launcher: Version 1.5.65 (59aa1b49cce7) (STANDARD_14)

    Project link:
    https://drive.google.com/file/d/0B5BJvQcblZfkV3hveEdUbmpaSXc/view?usp=sharing
    Logfile:
    Game_Main:171] GPlayer PFM Ver : (1001)
    Mono path[0] = '/dtv/usb/sda1/604cee09a8b2ed48b9c81539fca3983357e3d4ce/resources/Data/Managed'
    Mono config path = '/dtv/usb/sda1/604cee09a8b2ed48b9c81539fca3983357e3d4ce/resources/Data/Managed'
    std::logic_errorbasic_string::_S_construct null not valid
    /lib/libc.so.6(abort+0x44)[0x421e0ae4]
    /lib/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x110)[0x4238dcc0]
    /lib/libstdc++.so.6[0x4238bc4c]
    /lib/libstdc++.so.6(_ZSt9terminatev+0x1c)[0x4238bc74]
    /lib/libstdc++.so.6(__cxa_throw+0x9c)[0x4238bfac]
    /lib/libstdc++.so.6(_ZSt19__throw_logic_errorPKc+0x5c)[0x423daf4c]
    /dtv/unitygame.so(_ZNSbIcSt11char_traitsIcE13stl_allocatorIcL18MemLabelIdentifier65ELi16EEE12_S_constructIPKcEEPcT_S9_RKS3_St20forward_iterator_tag+0x50)[0xa843a360]
    /dtv/unitygame.so(_ZN8UnityStrC1EPKc+0x34)[0xa8454f04]
    /dtv/unitygame.so(_ZN4gles8InitCapsEP7ApiGLESP12GraphicsCapsR16GfxDeviceLevelGL+0xe8)[0xa88ec7bc]
    /dtv/unitygame.so(_ZN7ApiGLES4InitERK14GfxContextGLESR16GfxDeviceLevelGL+0x54)[0xa88e6050]
    /dtv/unitygame.so(_ZN13GfxDeviceGLES4InitE16GfxDeviceLevelGL+0xa8)[0xa88dea08]
    /dtv/unitygame.so(_Z19CreateGLESGfxDevice16GfxDeviceLevelGL+0x40)[0xa88e4f84]
    /dtv/unitygame.so(_Z19InitializeGfxDevicej+0x10c)[0xa8536c50]
    /dtv/unitygame.so(Game_Main+0x238)[0xa88ba688]
    /dtv/game.so(_ZN11UnityClient3RunEPv+0x48)[0xb26451f0]
    /lib/libpthread.so.0[0x4231f0fc]
     
  4. AlexThibodeau

    AlexThibodeau

    Unity Technologies

    Joined:
    Jul 23, 2013
    Posts:
    309
    Yes I was just informed of an issue with the 2014 TVs this morning. I am beginning an investigation into this.