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Unity Crashes when opening any project

Discussion in 'Editor & General Support' started by SparkyOwner101, Sep 11, 2020.

  1. SparkyOwner101

    SparkyOwner101

    Joined:
    Jan 17, 2020
    Posts:
    2
    I have had this issue for a while but its been on and off, i try and load up a project file , from both unity hub and straight to the scene through file explorer, and whenever i do it comes up with the same issue it will get so far but how far it get varies ,sometimes even to seeing the scene and all the UI what you see when you boot up a project ,and then comes up with the unity logo and a red exclamation mark on the top right* or sometimes the exclamation mark doesn't appear, i have searched through as many posts as i can find and fixed it originally, i cant remember exactly which method fixed ti last time, and tried them all, reinstalling unity editor, checking my licence and then manually activating, restarting my computer, deleting library, just nothing works and unity wont tell me the issue. i have tried checking the editor and crash files but i cant seem to find where in the files it tells me what the crash was, does anyone have any ideas? I'm a new developer and this isn't really making me want to stick with unity. It decided to start working last night i put my computer on sleep and its just decided not to work anymore.
    i have goddamn sopped working unity.PNG unityproblem.PNG
     
  2. SparkyOwner101

    SparkyOwner101

    Joined:
    Jan 17, 2020
    Posts:
    2
    0x00007FFCD1554A0F (atidxx64) XdxQueryTlsLookupTable
    0x00007FFCD156BF1C (atidxx64) XdxQueryTlsLookupTable
    0x00007FFCD156B5A2 (atidxx64) XdxQueryTlsLookupTable
    0x00007FFCD156B342 (atidxx64) XdxQueryTlsLookupTable
    0x00007FFCD156DB0C (atidxx64) XdxQueryTlsLookupTable
    0x00007FFCD154B717 (atidxx64) XdxQueryTlsLookupTable
    0x00007FFCD1D608A9 (atidxx64) AmdDxGsaFreeCompiledShader
    0x00007FFCD1DC8D8B (atidxx64) AmdDxGsaFreeCompiledShader
    0x00007FFCD155F922 (atidxx64) XdxQueryTlsLookupTable
    0x00007FFCEE17D2A9 (atiuxp64) OpenAdapter10_2
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCF9715BC5)
    0x00007FFCF9715BC5 (d3d11) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCF9715FF3)
    0x00007FFCF9715FF3 (d3d11) (function-name not available)
    0x00007FFCF976CDE3 (d3d11) D3DKMTWaitForVerticalBlankEvent
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCF970E869)
    0x00007FFCF970E869 (d3d11) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCF971AF09)
    0x00007FFCF971AF09 (d3d11) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCF971AF90)
    0x00007FFCF971AF90 (d3d11) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCF971B398)
    0x00007FFCF971B398 (d3d11) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCF971B950)
    0x00007FFCF971B950 (d3d11) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCF971CEF2)
    0x00007FFCF971CEF2 (d3d11) (function-name not available)
    0x00007FFCFB666125 (dxgi) CompatString
    0x00007FFCFB6B07E9 (dxgi) DXGIGetDebugInterface1
    0x00007FFCFB6B6185 (dxgi) DXGIGetDebugInterface1
    0x00007FFCFB681FC0 (dxgi) PIXEndCapture
    0x00007FFCFB659C1B (dxgi) DXGIReportAdapterConfiguration
    0x00007FFCFB6543CF (dxgi) DXGIReportAdapterConfiguration
    0x00007FF70B37577E (Unity) D3D11Window::EndRendering
    0x00007FF70E30E00A (Unity) GfxDeviceWorker::RunCommand
    0x00007FF70E310B6C (Unity) GfxDeviceWorker::RunExt
    0x00007FF70E310F58 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
    0x00007FF70C1D50A0 (Unity) Thread::RunThreadWrapper
    0x00007FFCFDCF7BD4 (KERNEL32) BaseThreadInitThunk
    0x00007FFCFFAECED1 (ntdll) RtlUserThreadStart
    This seems to be the issue
     
  3. Piko-Island-Studios

    Piko-Island-Studios

    Joined:
    Nov 30, 2013
    Posts:
    12
    Are you using HDRP?

    I’ve had a very similar thing start happening yesterday as well, except my editor runs fine but when I build and run the build gives me a very similar error.
    From what I’m gathering from my error logs it seems there is some sort of flaw in HDRP.