FIX EDIT: Updating to 2022.3.14f1 fixed the issue. I still don't know what was the exact cause. For more context: I used to work with Unity 2022.3.5 LTS. I had a large project, which I kinda screwed over when I tried bringing in some assets from the 'Enemies' pack (which was a dumb idea considering how large my project was and that even in a new project, 'Enemies' is broken and will break the new project). I also had some issues with windows and had to reinstall. After that, I updated unity to 2022.3.13 LTS created a new project, move my assets into that new project, and continued working on it, this did fix the issues I had with the graphics on my previous project. I need to emphasize that I only moved assets, no The short of it, I have over 100 scenes (I stream them with SECTR, so I have small connector tunnels). And every time I try building my game, Unity will crash. Unhandled exception at 0x00007FF7DD564B3E (Unity.exe) in crash.dmp: 0xC0000005: Access violation reading location 0x0000000000000040. I was looking for more help but the answers seem highly ambiguous, I don't know if that's a unity issue or a windows issue. I started builds with a few scenes assuming it might be a corrupt scene, adding scenes in batches, multiple times, every time the build was successful, the issue came when I reached 100 scenes. So I'm wondering what might be the cause, before the updates I was completely able to build the entire game, now there's that limit issue. I'm wondering does it have to do with how I migrated my project (moving Assets to new project, including metadata), or is there something new in the latest LTS version of Unity I'm not aware of, or is this a hardware issue? As I mentioned, before ruining my original project with 'Enemies' I was able to export the full game, and at least I now know it's not a corrupted scene.