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Unity crashes on startup

Discussion in 'Editor & General Support' started by IndieanaTom, Aug 28, 2019.

  1. IndieanaTom

    IndieanaTom

    Joined:
    Aug 28, 2019
    Posts:
    5
    Hello everybody. I can't help myself any further.

    Unity 2019.2.2f1 and 2018.4.7.f1(LTS) both always crash on start up or when i try to open a fresh project.
    I always have to reboot the computer because i am not allowed to kill the "unity.exe" process even though i am the only user and adminstrator so i cant try another launch of the project that is "in use".

    I try to learn Unity on a PC with following specs:

    AMD A8-6600K CPU
    Geforce 1060
    16 gb RAM
    Windows 10

    No Malware, no Viruses at least as i know (used Avast and Malwarebytes for detection).

    i am considering a new OS installation but thats no real solution for me.. so any suggestions?

    On my Laptop it works fine,

    Intel i7-4712MQ CPU
    16 GB Ram
    Windows 10
    some internal gfx chip

    are there any known software issues that might interfere?
     
  2. Domas_L

    Domas_L

    Unity Technologies

    Joined:
    Nov 27, 2018
    Posts:
    111
    Hello! Could you please share your Editor.log content to find a clue why could this be happening? The logs can be found at "C:\Users\username\AppData\Local\Unity\Editor\Editor.log"

    Other than that, I could only think of your video card drivers - are they up to date?
     
    Joe-Censored likes this.
  3. IndieanaTom

    IndieanaTom

    Joined:
    Aug 28, 2019
    Posts:
    5
    Ah, thanks. Of course i can provide the content of the Log.
    nvidia card uses the latest drivers 436.15 (released yesterday)

    Log begins here:

    Initiating legacy licensing module

    LICENSE SYSTEM [2019829 0:27:32] Next license update check is after 2019-08-29T12:02:46

    Built from '2019.2/release' branch; Version is '2019.2.2f1 (ab112815d860) revision 11211048'; Using compiler version '191627012'
    OS: 'Windows 10 (10.0.0) 64bit' Language: 'de' Physical Memory: 15281 MB
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    [Package Manager] Server::Start -- Port 54660 was selected

    COMMAND LINE ARGUMENTS:
    C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Unity.exe
    -createproject
    C:\Users\Home\launchtest
    -cloneFromTemplate
    C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\ProjectTemplates\com.unity.template.2d-3.2.0.tgz
    -cloudOrganization
    undefined
    -cloudEnvironment
    production
    -useHub
    -hubIPC
    -hubSessionId
    a042fcc0-c9e1-11e9-b5ef-21cc6648f533
    C:/Users/Home/launchtest
    Using Asset Import Pipeline V1.
    [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [23] seconds
    [Package Manager] Server::Kill -- Server was shutdown
    [Package Manager] PackageManager Server::Start -- Process restart attempt #2

    [Package Manager] Server::Start -- Port 62950 was selected
    Loading GUID <-> Path mappings...0.000162 seconds
    Loading Asset Database...0.018776 seconds
    AssetDatabase consistency checks...0.247599 seconds
    [Package Manager] Done resolving packages in 10.56s seconds
    [Package Manager]
    Registered 42 packages:
    Packages from [https://packages.unity.com]:
    com.unity.collab-proxy@1.2.16 (location: C:\Users\Home\launchtest\Library\PackageCache\com.unity.collab-proxy@1.2.16)
    com.unity.ext.nunit@1.0.0 (location: C:\Users\Home\launchtest\Library\PackageCache\com.unity.ext.nunit@1.0.0)
    com.unity.ide.rider@1.1.0 (location: C:\Users\Home\launchtest\Library\PackageCache\com.unity.ide.rider@1.1.0)
    com.unity.ide.vscode@1.0.7 (location: C:\Users\Home\launchtest\Library\PackageCache\com.unity.ide.vscode@1.0.7)
    com.unity.test-framework@1.0.13 (location: C:\Users\Home\launchtest\Library\PackageCache\com.unity.test-framework@1.0.13)
    com.unity.textmeshpro@2.0.1 (location: C:\Users\Home\launchtest\Library\PackageCache\com.unity.textmeshpro@2.0.1)
    Built-in packages:
    com.unity.2d.sprite@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite)
    com.unity.2d.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap)
    com.unity.package-manager-ui@2.2.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.package-manager-ui)
    com.unity.timeline@1.1.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline)
    com.unity.ugui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
    com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
    com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
    com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
    com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
    com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
    com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
    com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
    com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
    com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
    com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
    com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
    com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)

    [XR] No new subsystems found in resolved package list.
    [Package Manager] Done registering packages in 0.05s seconds
    Refreshing native plugins compatible for Editor in 4.33 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    IsTimeToCheckForNewEditor: Update time 0 current 1567031291
    Initialize engine version: 2019.2.2f1 (ab112815d860)
    [XR] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/Resources/UnitySubsystems
    [XR] Discovering subsystems at path C:/Users/Home/launchtest/Assets
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
    Vendor:
    VRAM: 6052 MB
    Driver: 26.21.14.3615
    [EnlightenBakeManager] m_Clear = false;
    Initialize mono
    Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/Managed'
    Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
    Mono config path = 'C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/MonoBleedingEdge/etc'
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56440
    Begin MonoManager ReloadAssembly
    Registering precompiled unity dll's ...
    Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
    Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
    Registered in 0.037435 seconds.
    Native extension for WebGL target not found
    Native extension for WindowsStandalone target not found
    Refreshing native plugins compatible for Editor in 0.20 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Mono: successfully reloaded assembly
    - Completed reload, in 7.575 seconds
    Registering precompiled user dll's ...
    Registered in 0.358706 seconds.
    Platform modules already initialized, skipping
    Begin MonoManager ReloadAssembly
    Symbol file LoadedFromMemory doesn't match image C:\Users\Home\launchtest\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    Native extension for WebGL target not found
    Native extension for WindowsStandalone target not found
    Refreshing native plugins compatible for Editor in 0.20 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Mono: successfully reloaded assembly
    - Completed reload, in 1.763 seconds
    Platform modules already initialized, skipping
    Validating Project structure ... 0.002933 seconds.
    Refresh: detecting if any assets need to be imported or removed ...
    Unloading 1031 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 61.1 MB.
    System memory in use after: 61.1 MB.

    Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 1348.
    Total: 3.852934 ms (FindLiveObjects: 0.554889 ms CreateObjectMapping: 0.055733 ms MarkObjects: 3.096134 ms DeleteObjects: 0.140800 ms)

    Refreshing native plugins compatible for Editor in 0.16 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Refresh: detecting if any assets need to be imported or removed ...

    Refresh Completed time: 0.969703s
    Asset Scan time: 0.187550s
    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    Asset Import (Scripting) time: 0.000000s (count: 0)
    Post Processs Assets (Scripting) time: 0.000000s
    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    Post Process Assets (Non Scripting) time: 0.000000s
    Dependent Assets to Import Queue time: 0.000000s

    Launched and connected shader compiler UnityShaderCompiler.exe after 0.33 seconds


    --Log ends here
    he tries to manage some packages and then the process goes "inactive"
    i tried to install every module that might come neccessary for windows machines but Unity still freezes in the splash screen after getting some packages
     
    Last edited: Aug 28, 2019
  4. Domas_L

    Domas_L

    Unity Technologies

    Joined:
    Nov 27, 2018
    Posts:
    111
    Weird, the logs look clear, everything, so everything should be working fine. Could you please submit a bug report (try using Unity Hub reporter if you can't access Editor's reporter)? Also, please include these logs in the report.
     
    IndieanaTom likes this.
  5. Suboceana

    Suboceana

    Joined:
    May 29, 2013
    Posts:
    2
    Hi
    I have the same problem. it seems to be on 2019, 2018 and 2017 version.
    Here is the log.
    I completely resintall the computer
     

    Attached Files:

  6. IndieanaTom

    IndieanaTom

    Joined:
    Aug 28, 2019
    Posts:
    5
    Well, i don't know a 100% if it solved my problem.. but as i disconnected my speedlink xbox controller unity opens.. after a system reboot with connected controller.. it works now as it should.. i remember that i had some problems with another software and someone told me that xbox controllers could be interfering in a strange way. editor opens up fine, creating new projects , fine.. no problems at all now.. but thanks for checking my log ;) time to dig into unity and c# .. yeah
     
    Vykaash, AyyKay10 and mseelan like this.
  7. Domas_L

    Domas_L

    Unity Technologies

    Joined:
    Nov 27, 2018
    Posts:
    111
    Good to know that you have found a solution to the issue!

    The Editor log is different, and has a crash stack - could you please update your OS and drivers, and see if that fixes the issue? If that doesn't help, please submit a bug report (you can use Unity Hub's bug reporter if you can't access Editor's bug reporter)
     
  8. ehchilds

    ehchilds

    Joined:
    May 14, 2019
    Posts:
    3
    Please help, I updated to Unity 2019.3.12, but it crashes when creating a project it crashes the majority of the time, and the player setting show blank whenever it successfully creates a project. However, whenever I try and open a project, it always crashes with an unknown error. Below is the log:

    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-ehchi
    [Licensing::Module] Successfully launched the LicensingClient
    [Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-ehchi
    [Licensing::Module] Successfully launched and connected to LicensingClient
    Entitlement-based licensing initiated
    [LicensingClient] Licenses Updated successfully in LicensingClient
    LICENSE SYSTEM [202055 22:35:10] Next license update check is after 2020-05-06T22:17:52
    Built from '2019.3/staging' branch; Version is '2019.3.12f1 (84b23722532d) revision 8696375'; Using compiler version '191627012'
    OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 7828 MB
    [Licensing::Module] Serial number assigned to: "F4-VZW8-FRPR-C782-CA9F-XXXX"\nBatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    [Package Manager] Server::Start -- Port 65203 was selected
    COMMAND LINE ARGUMENTS:
    C:\Program Files\Unity\Editor\Unity.exe
    -projectpath
    G:\My Drive\ARFoundation Intro
    -useHub
    -hubIPC
    -cloudEnvironment
    production
    -hubSessionId
    06635a60-8f33-11ea-b279-1d5931cdbc54
    -accessToken
    km9x6D7gp7nf5UOv02Lq8cPvsd0tfO_C2awEZph_CzE002f
    Successfully changed project path to: G:\My Drive\ARFoundation Intro
    G:/My Drive/ARFoundation Intro
    Using Asset Import Pipeline V2.
    Adding genesis user token [Package Manager] Done resolving packages in 2.53s seconds
    [Package Manager] Done checking package constraints in 0.01s seconds
    [Package Manager]
    Registered 48 packages:
    Packages from [https://packages.unity.com]:
    com.unity.ads@3.4.4 (location: G:\My Drive\ARFoundation Intro\Library\PackageCache\com.unity.ads@3.4.4)
    com.unity.analytics@3.3.5 (location: G:\My Drive\ARFoundation Intro\Library\PackageCache\com.unity.analytics@3.3.5)
    com.unity.collab-proxy@1.2.16 (location: G:\My Drive\ARFoundation Intro\Library\PackageCache\com.unity.collab-proxy@1.2.16)
    com.unity.ide.rider@1.1.4 (location: G:\My Drive\ARFoundation Intro\Library\PackageCache\com.unity.ide.rider@1.1.4)
    com.unity.ide.vscode@1.2.0 (location: G:\My Drive\ARFoundation Intro\Library\PackageCache\com.unity.ide.vscode@1.2.0)
    com.unity.multiplayer-hlapi@1.0.4 (location: G:\My Drive\ARFoundation Intro\Library\PackageCache\com.unity.multiplayer-hlapi@1.0.4)
    com.unity.purchasing@2.0.6 (location: G:\My Drive\ARFoundation Intro\Library\PackageCache\com.unity.purchasing@2.0.6)
    com.unity.test-framework@1.1.13 (location: G:\My Drive\ARFoundation Intro\Library\PackageCache\com.unity.test-framework@1.1.13)
    com.unity.textmeshpro@2.0.1 (location: G:\My Drive\ARFoundation Intro\Library\PackageCache\com.unity.textmeshpro@2.0.1)
    com.unity.timeline@1.2.14 (location: G:\My Drive\ARFoundation Intro\Library\PackageCache\com.unity.timeline@1.2.14)
    com.unity.xr.legacyinputhelpers@2.1.3 (location: G:\My Drive\ARFoundation Intro\Library\PackageCache\com.unity.xr.legacyinputhelpers@2.1.3)
    nuget.mono-cecil@0.1.5-preview (location: G:\My Drive\ARFoundation Intro\Library\PackageCache\nuget.mono-cecil@0.1.5-preview)
    com.unity.ext.nunit@1.0.0 (location: G:\My Drive\ARFoundation Intro\Library\PackageCache\com.unity.ext.nunit@1.0.0)
    Built-in packages:
    com.unity.2d.sprite@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite)
    com.unity.2d.tilemap@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap)
    com.unity.ugui@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
    com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
    com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
    com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
    com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
    com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
    com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
    com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
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    com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
    com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
    com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
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    com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
    com.unity.modules.subsystems@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems)
    [Subsystems] No new subsystems found in resolved package list.
    [Package Manager] Done registering packages in 0.00s seconds
    Refreshing native plugins compatible for Editor in 0.02 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    IsTimeToCheckForNewEditor: Update time 1588729983 current 1588732520
    Initialize engine version: 2019.3.12f1 (84b23722532d)
    [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Editor/Data/Resources/UnitySubsystems
    [Subsystems] Discovering subsystems at path G:/My Drive/ARFoundation Intro/Assets
    GfxDevice: creating device client; threaded=1
    Direct3D:
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    Renderer: AMD Radeon(TM) Vega 8 Graphics (ID=0x15dd)
    Vendor:
    VRAM: 3914 MB
    Driver: 23.20.815.6656
    Initialize mono
    Mono path[0] = 'C:/Program Files/Unity/Editor/Data/Managed'
    Mono path[1] = 'C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
    Mono config path = 'C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/etc'
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56908
    ImportWorker Server TCP listen port: 61921
    Begin MonoManager ReloadAssembly
    Registering precompiled unity dll's ...
    Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
    Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
    Registered in 0.006964 seconds.
    [usbmuxd] Start listen thread
    [usbmuxd] Listen thread started
    Native extension for iOS target not found
    Native extension for Android target not found
    Native extension for WindowsStandalone target not found
    Refreshing native plugins compatible for Editor in 0.01 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Mono: successfully reloaded assembly
    - Completed reload, in 1.799 seconds
    Registering precompiled user dll's ...
    Registered in 0.716002 seconds.
    Platform modules already initialized, skipping
    Validating Project structure ... 0.002168 seconds.
    Shader import version has changed; will reimport all shaders...
    Upgrading shader files ...0.001649 seconds.
    Stacktrace:
    =================================================================
    Got a SIGSEGV while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================
    Crash!!!
    SymInit: Symbol-SearchPath: 'C:/Program Files/Unity/Editor/Data/Mono;.;G:\My Drive\ARFoundation Intro;C:\Program Files\Unity\Editor;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'ehchi'
    OS-Version: 10.0.0
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    C:\Windows\System32\netprofm.dll:netprofm.dll (00007FFC0A8D0000), size: 245760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
    C:\Windows\System32\npmproxy.dll:npmproxy.dll (00007FFC05490000), size: 61440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.316
    C:\Program Files\Bonjour\mdnsNSP.dll:mdnsNSP.dll (000000005EA40000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.0.0.10
    C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFC02D40000), size: 495616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.771
    C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFC02D30000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
    C:\Windows\system32\explorerframe.dll:explorerframe.dll (00007FFBE4B90000), size: 4755456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1075
    C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FFC04B00000), size: 458752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1075
    C:\Windows\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFC0EA40000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.771
    C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFBF2FB0000), size: 1343488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1075
    C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FFC0A4C0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
    C:\Windows\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFC0D050000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
    C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FFC0B900000), size: 2613248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1075
    C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FFC0DA30000), size: 794624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1075
    C:\Windows\System32\DriverStore\FileRepository\u0330094.inf_amd64_b2ff31a691d8ef29\B329796\aticfx64.dll:aticfx64.dll (00007FFC076B0000), size: 1953792 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 23.20.815.6656
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    C:\Program Files\Unity\Editor\tbbmalloc.dll:tbbmalloc.dll (00007FFBCCC50000), size: 372736 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2017.0.2016.1004
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    C:\Program Files\Unity\Editor\radeonrays.dll:radeonrays.dll (00007FFBC37A0000), size: 552960 (result: 0), SymType: '-deferred-', PDB: ''
    C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll:mono-2.0-bdwgc.dll (00007FFB84470000), size: 7778304 (result: 0), SymType: '-deferred-', PDB: ''
    C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\x86_64\UnityEditor.iOS.Native.dll:UnityEditor.iOS.Native.dll (00007FFBCDB40000), size: 319488 (result: 0), SymType: '-deferred-', PDB: ''
    C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll:Microsoft.VisualStudio.Setup.Configuration.Native.dll (00007FFBC3030000), size: 327680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.3.2200.14893
    ========== OUTPUTTING STACK TRACE ==================
    0x00007FF6CD7C98BC (Unity) mdb_cursor_put
    0x00007FF6CD7D15A8 (Unity) mdb_put
    0x00007FF6CB280DA9 (Unity) LMDB_Map::Set
    0x00007FF6CB2EC4F7 (Unity) SourceAssetDBWriteTxn::SetRootFolderProperties
    0x00007FF6CB2D774C (Unity) <lambda_581aa27428add06b7a089334e77b5cd0>::eek:perator()
    0x00007FF6CB27FE69 (Unity) LMDB_Transaction::Run
    0x00007FF6CB2EA476 (Unity) SourceAssetScanner::Refresh
    0x00007FF6CB2725E3 (Unity) Scan
    0x00007FF6CB26F591 (Unity) RefreshInternalV2
    0x00007FF6CB273261 (Unity) StopAssetImportingV2
    0x00007FF6CB26A776 (Unity) InitialScriptRefreshV2
    0x00007FF6CA7B1B52 (Unity) Application::InitializeProject
    0x00007FF6CB124764 (Unity) WinMain
    0x00007FF6CE0E6532 (Unity) __scrt_common_main_seh
    0x00007FFC122D7974 (KERNEL32) BaseThreadInitThunk
    0x00007FFC12CAA271 (ntdll) RtlUserThreadStart
    ========== END OF STACKTRACE ===========
    A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
    * C:/Users/ehchi/AppData/Local/Temp/Unity/Editor/Crashes
     
  9. Rodriguez-Claverias

    Rodriguez-Claverias

    Joined:
    Nov 29, 2017
    Posts:
    2
    I have the same problem, in Unity 2019.3.15f1,

    Have you found a solution?
     
  10. Gbosaman

    Gbosaman

    Joined:
    Aug 16, 2014
    Posts:
    1
    same!...mine just started today!!!
     
  11. stfunity

    stfunity

    Joined:
    Sep 9, 2018
    Posts:
    65
    Mine just started in the last week. Very stumped, have another ticket open about it.
     
  12. ajh212000

    ajh212000

    Joined:
    Jan 27, 2020
    Posts:
    4
    same here. Anyone figure this out? I have rolled my windows install back, uninstalled unity and the unity hub, still can't start a new project or open any old ones. As soon as it switches from the hub to load unity it goes about 2 seconds then crashes. Everything stopped working when I saved my project this morning, hit the close button since I was going to upgrade to the newest 2019.4 release, and it crashed when I hit the close button, and haven't gotten it to work all day, and ZERO help online that I can find. Even tried 2018.4 LTS and it does the same exact thing, no copies of Unity will load at all.
     
    Last edited: Jul 22, 2020
  13. Alien_J

    Alien_J

    Joined:
    May 29, 2019
    Posts:
    70
    This may help, or it may not. Compared to most, I am still fairly new to Unity. I have found the name and location you enter when starting a new project may cause Unity to crash on startup. It seems it doesn't like a lot of spaces, dashes, or underscores.

    Example: Game_Name_ ver01

    Shortening this to 'Game Name _01' works.

    But again, you have to be careful where you save your new project. It doesn't like too many subfolders.

    Example Location:
    Drive C\documents\myunityGame\Version 0.01

    Maybe try and start a new project, give it a simple name like Test 01, and set Desktop as the location.
     
  14. ajh212000

    ajh212000

    Joined:
    Jan 27, 2020
    Posts:
    4
    It was my license file in my %appdata% directory in windows. I ended up filing a report on it and this was the list of things to check for that i was sent. The last suggestion was the one that worked for me.

    *******Pasted from Unity Support Email****************


    I recommend doing the following:

    - Allow full control for your user on C:\ProgramData\Unity folder. (RMB>Properties>Security)

    - If Unity still crashes, delete license files inside C:\ProgramData\Unity folder.

    - Also as a potential fix, you could also delete all of the Unity files in %appdata% (C:\Users\*USER*\AppData\Local or LocalLow or Roaming)



    *Note: ProgramData is a hidden folder*
     
  15. Alond

    Alond

    Joined:
    Dec 9, 2013
    Posts:
    12
    Same problem - Unity Hub 2.4.0 - Can't launch the Editor from Unity Hub. I tried this solution and many others but nothing helped.
    I ended up installing an old version of UnityHub that I found on my computer and everything works.
     
  16. MikeOMG2007

    MikeOMG2007

    Joined:
    Oct 28, 2020
    Posts:
    1

    Ok but how do I access Program Data folder?
     
  17. paddomanno

    paddomanno

    Joined:
    Jan 3, 2018
    Posts:
    1
    Hey, so this thread is a bit old now but still the first thing showing up on google when I search for "unity freezes and crashes on startup". I just experienced this problem myself and found a possible fix.

    So for anyone struggling: If you have a vpn active, try disabling that before starting up Unity.

    Just had a look myself in the Editor.log and wouldn't you know it, some cryptic error about not being able to connect to port. Disabled NordVPN et voilà... Hope this helps!
     
  18. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    More info on NordVPN specifically:
    https://forum.unity.com/threads/cant-use-unity-with-nordvpn.610114/
    TL;DR: Unity uses IP traffic internally, NordVPN is redirecting it when it should not. This is a design issue with NordVPN. NordVPN is well aware of the problem for a long time, but dragging their feet on fixing it. Don't use NordVPN with Unity until they resolve this problem (probably never).
     
    ducester1 and lerrific like this.
  19. ffheadzila

    ffheadzila

    Joined:
    Oct 27, 2021
    Posts:
    1
    Hi there I am facing the same issue trying to solve from the last 2 months but nothing worked I am on unity 2019 and have installed it 4 to 5 times but nothing worked it happened with me on unity 2018 to so move to 2019 please helppppppppp
     
  20. rimkchouic

    rimkchouic

    Joined:
    Jun 26, 2020
    Posts:
    6
    I stopped experiencing crashes after disabling NordVPN too.
     
    Joe-Censored likes this.
  21. RoCris12

    RoCris12

    Joined:
    Oct 31, 2021
    Posts:
    1
    1. Still having the same problemo: I open Unity.exe, I see the loading screen, that says unity and the cool thing and then... it crashes, it always happens, here are the crash logs: [Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-Cristemil Entitlement-based licensing initiated [LicensingClient] Licenses Updated successfully in LicensingClient LICENSE SYSTEM [20211030 20:38:3] Next license update check is after 2021-11-01T00:38:03 LICENSE SYSTEM [20211030 20:38:3] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored). Built from '2019.4/staging' branch; Version is '2019.4.32f1 (f88bf0bee961) revision 16288752'; Using compiler version '191627012' OS: 'Windows 10 Home; OS build 19041.1237; Version 2004; 64bit' Language: 'en' Physical Memory: 6037 MB [Licensing::Module] Serial number assigned to: "F4-R59N-J7X9-TC9R-GB88-XXXX"\nBatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0 [Package Manager] Server::Start -- Port 51958 was selected Error creating external process 'D:/Unity/2019.4.32f1/Editor/Data/Resources/PackageManager/Server/UnityPackageManager.exe' : The system cannot find the path specified. Error cleaning up external process: The handle is invalid. [Package Manager] Server::Start -- Cannot start server process [path: D:/Unity/2019.4.32f1/Editor/Data/Resources/PackageManager/Server/UnityPackageManager.exe] COMMAND LINE ARGUMENTS: D:\Unity\2019.4.32f1\Editor\Unity.exe Exiting without the bug reporter. Application will terminate with return code 0
    2. [8:57 PM]
      please help whenever u can :/
     
  22. AyyKay10

    AyyKay10

    Joined:
    Nov 28, 2021
    Posts:
    1
    This did not fix the issue. I switched from dedicated GPU to integrated GPU (I use a laptop) in case it was an issue with the drivers. That managed to fix it so I'm assuming there was a problem with my dGPU drivers.
     
  23. Pholda_Studios

    Pholda_Studios

    Joined:
    Mar 5, 2022
    Posts:
    2
    Can you help me too? Here is my log:
     
  24. Pholda_Studios

    Pholda_Studios

    Joined:
    Mar 5, 2022
    Posts:
    2
    pls help
     

    Attached Files:

  25. krmas

    krmas

    Joined:
    Sep 1, 2022
    Posts:
    1
    the third one worked for me
     
  26. Reverbing

    Reverbing

    Joined:
    Aug 31, 2020
    Posts:
    2
    I started having a crash on startup that seems somewhat similar to a few of the ones in this thread. The Editor crashes when "Initializing Scripting" or "Initializing Graphics" is shown on the progress bar. I can tell from the Windows Event Viewer that the crash is happening in mono-2.0-bdwgc.dll. I don't see anything significant in my log, it just seems to suddenly stop when initializing mono:

    I've tried:
    • Unity 2021.3.16f1, 2021.3.17f1, 2023.1.0b1
    • Brand new projects from the 2D and 3D templates
    • Completely uninstalling all Editor installs & Hub, deleting everything with "Unity" in it in Program Files, Program Data & in my user AppData folder
    • Running under a newly created test user account (to eliminate any problems which my be caused by my user environment)
    • Running Hub as administrator
    • Creating projects in a temp folder outside my user folder
    • Fully updating Windows 10
    • Latest NVIDIA drivers
    • All the relevant suggestions from this thread

    This problem is really killing me, if anyone has updates or suggestions they'd be greatly appreciated!
     
  27. xxsgtbradleyxx

    xxsgtbradleyxx

    Joined:
    May 30, 2020
    Posts:
    5
    I have the exact same problem. I even combed the Registry files and deleted everything i could saying Unity.
    It started happening from one day to another and i even got an ENTIRELY new gpu and its still persists. Its not an issue with the project because it works on the devices of my team members AND my linux laptop.
    Versions before 2021 seem to run...

    Did you ever find a solution ?
     
  28. domportera

    domportera

    Joined:
    Sep 12, 2013
    Posts:
    23
    it seems like i can only run it through my IDE debugger ¯\_(ツ)_/¯
     
    Last edited: Jul 27, 2023