I made some bone changes to an fbx file in my Unity project that ended up causing an error message "Number of bind poses doesn't match the number of bones in skinned mesh". So, I made a few changes that I think should have fixed that error and still kept getting the error. So then I tried reimporting just that asset. Still no dice. Then I tried reimporting all assets. 10 hours later, Unity was still stuck on "Importing Small Assets". So I stopped the Unity.exe process in Task Manager, tried loading the project again, and then Unity crashed shortly after getting to the "Importing Small Assets" portion of the startup. This happened under Unity 4.0.0 and so I upgraded to 4.0.1 and tried again. Still getting the same crash. I can open other Unity projects just fine, though. I'm running Unity Pro on a Windows 7 machine. I've got GameDraw, Tidy Tile Mapper, and ORK imported into this project. I would attach the project zip file here but it's too large (almost 500MB). Does anyone know how to fix this?