Hi, I'm finding that Unity crashes 100% of the time when I save in VS2019. This happens when the game is running within Unity. If I stop the game in Unity, switch to VS2019 and save, then go back and hit play again - all is fine. Something to do with the live recompile seems to crash Unity. I've only just started with Unity and the project is extremely basic, what could the issue be or how can I figure out what's going on? Does Unity spit out error logs anywhere?