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Unity crashes at splash screen on project open

Discussion in 'Editor & General Support' started by Blavek, Dec 10, 2019.

  1. Blavek

    Blavek

    Joined:
    Aug 7, 2015
    Posts:
    5
    This was happening on all versions of unity so I uninstalled all of my unity versions and unity hub and then reinstalled Unity Hub and Unity 2019.2.15f. When I attempt to open a project the splash screen loads and a few seconds later closes and the editor never launches.

    I am able to create a new project with no issues. Both try to connect UPM. Project creation seems to connect successfully, while loading a project seems to fail to connect.

    I have include logs from both The editor and UPM for successful project create and a failed project load of the same created project.


    UPM log
    Code (Log):
    1.  
    2. {"level":"info","message":"Starting Server","timestamp":"2019-12-10T02:00:20.666Z"}
    3. {"level":"info","message":"Server started on port [60404]","timestamp":"2019-12-10T02:00:20.671Z"}
    4. {"level":"info","message":"Health Request received","timestamp":"2019-12-10T02:00:20.745Z"}
    5. {"level":"error","message":"[Unity Package Manager (Upm)]\nParent process [21492] was terminated","timestamp":"2019-12-10T02:00:30.677Z"}
    6.  

    Failure log


    Code (Log):
    1. Initiating legacy licensing module
    2.  
    3. LICENSE SYSTEM [2019129 20:47:3] Next license update check is after 2019-12-11T00:23:56
    4.  
    5. Built from '2019.2/staging' branch; Version is '2019.2.15f1 (dcb72c2e9334) revision 14464812'; Using compiler version '191627012'
    6. OS: 'Windows 10  (10.0.0) 64bit' Language: 'en' Physical Memory: 32602 MB
    7. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    8. [Package Manager] Server::Start -- Port 54190 was selected
    9.  
    10. COMMAND LINE ARGUMENTS:
    11. D:\Unity\2019.2.15f1\Editor\Unity.exe
    12. -projectpath
    13. C:\Users\Ken\Documents\New Unity Project (1)
    14. -useHub
    15. -hubIPC
    16. -cloudEnvironment
    17. production
    18. -hubSessionId
    19. 58c1dda0-1ae3-11ea-92e0-8988a2bc1380
    20. -accessToken
    21. ZvbLCN5NbMwOYzsJ1JxcYibchUgynj5fa6OJwpfZ9OA011f
    22. Exiting without the bug reporter. Application will terminate with return code 0
    UPM log from project creation
    Code (Log):
    1.  
    2. {"level":"info","message":"Starting Server","timestamp":"2019-12-10T02:01:59.509Z"}
    3. {"level":"info","message":"Server started on port [55066]","timestamp":"2019-12-10T02:01:59.514Z"}
    4. {"level":"info","message":"Health Request received","timestamp":"2019-12-10T02:01:59.555Z"}
    5.  
    Log from project creation

    Code (Log):
    1.  
    2. Initiating legacy licensing module
    3.  
    4. LICENSE SYSTEM [2019129 20:46:12] Next license update check is after 2019-12-11T00:23:56
    5.  
    6. Built from '2019.2/staging' branch; Version is '2019.2.15f1 (dcb72c2e9334) revision 14464812'; Using compiler version '191627012'
    7. OS: 'Windows 10  (10.0.0) 64bit' Language: 'en' Physical Memory: 32602 MB
    8. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    9. [Package Manager] Server::Start -- Port 57414 was selected
    10.  
    11.  COMMAND LINE ARGUMENTS:
    12. D:\Unity\2019.2.15f1\Editor\Unity.exe
    13. -createproject
    14. C:\Users\Ken\Documents\New Unity Project (1)
    15. -cloneFromTemplate
    16. D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\ProjectTemplates\com.unity.template.3d-3.1.4.tgz
    17. -cloudOrganization
    18. undefined
    19. -cloudEnvironment
    20. production
    21. -useHub
    22. -hubIPC
    23. -hubSessionId
    24. 58c1dda0-1ae3-11ea-92e0-8988a2bc1380
    25. -accessToken
    26. ZvbLCN5NbMwOYzsJ1JxcYibchUgynj5fa6OJwpfZ9OA011f
    27. C:/Users/Ken/Documents/New Unity Project (1)
    28. Using Asset Import Pipeline V1.
    29. Loading GUID <-> Path mappings...0.000071 seconds
    30. Loading Asset Database...0.009179 seconds
    31. AssetDatabase consistency checks...0.020784 seconds
    32. [Package Manager] Done resolving packages in 2.93s seconds
    33. [Package Manager]
    34. Registered 40 packages:
    35.   Packages from [https://packages.unity.com]:
    36.     com.unity.collab-proxy@1.2.16 (location: C:\Users\Ken\Documents\New Unity Project (1)\Library\PackageCache\com.unity.collab-proxy@1.2.16)
    37.     com.unity.ext.nunit@1.0.0 (location: C:\Users\Ken\Documents\New Unity Project (1)\Library\PackageCache\com.unity.ext.nunit@1.0.0)
    38.     com.unity.ide.rider@1.1.0 (location: C:\Users\Ken\Documents\New Unity Project (1)\Library\PackageCache\com.unity.ide.rider@1.1.0)
    39.     com.unity.ide.vscode@1.1.3 (location: C:\Users\Ken\Documents\New Unity Project (1)\Library\PackageCache\com.unity.ide.vscode@1.1.3)
    40.     com.unity.test-framework@1.0.13 (location: C:\Users\Ken\Documents\New Unity Project (1)\Library\PackageCache\com.unity.test-framework@1.0.13)
    41.     com.unity.textmeshpro@2.0.1 (location: C:\Users\Ken\Documents\New Unity Project (1)\Library\PackageCache\com.unity.textmeshpro@2.0.1)
    42.   Built-in packages:
    43.     com.unity.package-manager-ui@2.2.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.package-manager-ui)
    44.     com.unity.timeline@1.1.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline)
    45.     com.unity.ugui@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
    46.     com.unity.modules.ai@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    47.     com.unity.modules.androidjni@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    48.     com.unity.modules.animation@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    49.     com.unity.modules.assetbundle@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    50.     com.unity.modules.audio@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    51.     com.unity.modules.cloth@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    52.     com.unity.modules.director@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    53.     com.unity.modules.imageconversion@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    54.     com.unity.modules.imgui@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    55.     com.unity.modules.jsonserialize@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    56.     com.unity.modules.particlesystem@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    57.     com.unity.modules.physics@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    58.     com.unity.modules.physics2d@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    59.     com.unity.modules.screencapture@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    60.     com.unity.modules.terrain@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    61.     com.unity.modules.terrainphysics@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
    62.     com.unity.modules.tilemap@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
    63.     com.unity.modules.ui@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
    64.     com.unity.modules.uielements@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
    65.     com.unity.modules.umbra@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
    66.     com.unity.modules.unityanalytics@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
    67.     com.unity.modules.unitywebrequest@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
    68.     com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
    69.     com.unity.modules.unitywebrequestaudio@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
    70.     com.unity.modules.unitywebrequesttexture@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
    71.     com.unity.modules.unitywebrequestwww@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
    72.     com.unity.modules.vehicles@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
    73.     com.unity.modules.video@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
    74.     com.unity.modules.vr@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
    75.     com.unity.modules.wind@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
    76.     com.unity.modules.xr@1.0.0 (location: D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
    77.  
    78. [XR] No new subsystems found in resolved package list.
    79. [Package Manager] Done registering packages in 0.01s seconds
    80. Refreshing native plugins compatible for Editor in 4.38 ms, found 0 plugins.
    81. Preloading 0 native plugins for Editor in 0.00 ms.
    82. IsTimeToCheckForNewEditor: Update time 1575942202 current 1575942380
    83. Initialize engine version: 2019.2.15f1 (dcb72c2e9334)
    84. [XR] Discovering subsystems at path D:/Unity/2019.2.15f1/Editor/Data/Resources/UnitySubsystems
    85. [XR] Discovering subsystems at path C:/Users/Ken/Documents/New Unity Project (1)/Assets
    86. GfxDevice: creating device client; threaded=1
    87. Direct3D:
    88.     Version:  Direct3D 11.0 [level 11.1]
    89.     Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    90.     Vendor:  
    91.     VRAM:     8088 MB
    92.     Driver:   26.21.14.4120
    93. [EnlightenBakeManager] m_Clear = false;
    94. Initialize mono
    95. Mono path[0] = 'D:/Unity/2019.2.15f1/Editor/Data/Managed'
    96. Mono path[1] = 'D:/Unity/2019.2.15f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
    97. Mono config path = 'D:/Unity/2019.2.15f1/Editor/Data/MonoBleedingEdge/etc'
    98. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56324
    99. Begin MonoManager ReloadAssembly
    100. Registering precompiled unity dll's ...
    101. Register platform support module: D:/Unity/2019.2.15f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    102. Registered in 0.001217 seconds.
    103. Native extension for WindowsStandalone target not found
    104. Refreshing native plugins compatible for Editor in 0.12 ms, found 0 plugins.
    105. Preloading 0 native plugins for Editor in 0.00 ms.
    106. Mono: successfully reloaded assembly
    107. - Completed reload, in  1.236 seconds
    108. Registering precompiled user dll's ...
    109. Registered in 0.047669 seconds.
    110. Platform modules already initialized, skipping
    111. Begin MonoManager ReloadAssembly
    112. Symbol file LoadedFromMemory doesn't match image C:\Users\Ken\Documents\New Unity Project (1)\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    113. Native extension for WindowsStandalone target not found
    114. Refreshing native plugins compatible for Editor in 0.12 ms, found 0 plugins.
    115. Preloading 0 native plugins for Editor in 0.00 ms.
    116. Mono: successfully reloaded assembly
    117. - Completed reload, in  1.116 seconds
    118. Platform modules already initialized, skipping
    119. Validating Project structure ... 0.000183 seconds.
    120. Refresh: detecting if any assets need to be imported or removed ...
    121. Unloading 957 Unused Serialized files (Serialized files now loaded: 0)
    122. System memory in use before: 58.6 MB.
    123. System memory in use after: 58.5 MB.
    124.  
    125. Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 1284.
    126. Total: 1.390200 ms (FindLiveObjects: 0.258800 ms CreateObjectMapping: 0.023800 ms MarkObjects: 1.050000 ms  DeleteObjects: 0.057300 ms)
    127.  
    128. Refreshing native plugins compatible for Editor in 0.11 ms, found 0 plugins.
    129. Preloading 0 native plugins for Editor in 0.00 ms.
    130. Refresh: detecting if any assets need to be imported or removed ...
    131. Refreshing native plugins compatible for Editor in 0.11 ms, found 0 plugins.
    132. Preloading 0 native plugins for Editor in 0.00 ms.
    133. Refreshing native plugins compatible for Editor in 0.04 ms, found 0 plugins.
    134. Preloading 0 native plugins for Editor in 0.00 ms.
    135.  
    136. Refresh Completed time: 0.172329s
    137.     Asset Scan time: 0.027291s
    138.     Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    139.     Asset Import (Scripting) time: 0.000000s (count: 0)
    140.     Post Processs Assets (Scripting) time: 0.000000s
    141.     Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    142.     Asset Import (Non Scripting) time: 0.000000s (count: 0)
    143.     Post Process Assets (Non Scripting) time: 0.000000s
    144.     Dependent Assets to Import Queue time: 0.000000s
    145.  
    146. Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
    147. Warming cache for 1219 main assets: 0.001373 seconds elapsed
    148. Initializing Unity extensions:
    149.  'D:/Unity/2019.2.15f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll'  GUID: 4ba2329b63d54f0187bcaa12486b1b0f
    150. Opening scene 'Assets/Scenes/SampleScene.unity'
    151. Unloading 51 Unused Serialized files (Serialized files now loaded: 0)
    152. Loaded scene 'Assets/Scenes/SampleScene.unity'
    153.     Deserialize:            1.472 ms
    154.     Integration:            9.265 ms
    155.     Integration of assets:  0.002 ms
    156.     Thread Wait Time:       17.697 ms
    157.     Total Operation Time:   28.436 ms
    158. System memory in use before: 40.0 MB.
    159. System memory in use after: 40.1 MB.
    160.  
    161. Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 1317.
    162. Total: 1.556200 ms (FindLiveObjects: 0.298300 ms CreateObjectMapping: 0.025000 ms MarkObjects: 1.184600 ms  DeleteObjects: 0.048000 ms)
    163.  
    164. <RI> Initialized touch support.
    165.  
    166. <RI> Initialized touch support.
    167.  
    168. <RI> Initialized touch support.
    169.  
    170. <RI> Initialized touch support.
    171.  
    172. <RI> Initialized touch support.
    173.  
    174. <RI> Initialized touch support.
    175.  
    176. <RI> Initializing input.
    177.  
    178. <RI> Input initialized.
    179.  
    180. [Project] Loading completed in 16.086 seconds ( ** New project created with template 'D:\Unity\2019.2.15f1\Editor\Data\Resources\PackageManager\ProjectTemplates\com.unity.template.3d-3.1.4.tgz' ** )
    181.     Project init time:                 15.640 seconds
    182.         Template init time:         3.054 seconds
    183.         Services packages init time:     0.919 seconds
    184.         Package Manager init time:         0.208 seconds
    185.         Asset Database init time:         3.331 seconds
    186.         Global illumination init time:     0.363 seconds
    187.         Assemblies load time:             6.701 seconds
    188.         Unity extensions init time:     0.000 seconds
    189.         Asset Database refresh time:     0.172 seconds
    190.     Scene opening time:             0.376 seconds
    191. Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
    192. EditorUpdateCheck: Response {"updateinterval":3600} updateurl =  interval = 3600
    193. Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    194. Created GICache directory at C:/Users/Ken/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.033s, timestamps: [16.704 - 16.737]
    195. [00:00:01] Enlighten: Precompute started.
    196. TrimDiskCacheJob: Current cache size 4674mb
    197. [00:00:01] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.05s wallclock)
    198. [00:00:01] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.05s wallclock)
    199. [00:00:01] Enlighten: Precompute took 0.108633 seconds.
    200. Enlighten scene contents:   0 geometries.   0 instances.   0 systems.   0 probe groups.   0 cube maps. Scene is up-to-date.
    201. [00:00:01] Enlighten: Bake started.
    202. Setting up 6 worker threads for Enlighten.
    203.   Thread -> id: 4d78 -> priority: 1
    204.   Thread -> id: 1b4c -> priority: 1
    205.   Thread -> id: c78 -> priority: 1
    206.   Thread -> id: 52a8 -> priority: 1
    207.   Thread -> id: d2c -> priority: 1
    208.   Thread -> id: 4dfc -> priority: 1
    209. [00:00:01] Enlighten: Finished 1 Create Input Lighting job (0.00s execute, 0.00s integrate, 0.05s wallclock)
    210. [00:00:01] Enlighten: Finished 1 Bake Runtime job (0.11s execute, 0.00s integrate, 0.11s wallclock)
    211. [Optix] Number of Devices = 1
    212. [Optix] context is using local device 0: GeForce GTX 1070 - 8192MB VRAM (available: 6657MB)
    213. [Optix] successfully set up context.
    214. [Optix] removing context.
    215. [00:00:01] Enlighten: Bake took 0.578095 seconds.
    216. [PathTracer] building lightmap data asset.
    217. [PathTracer] Total bake time: 0.052558, raw bake time: 0.000000
    218. UPID request failed, Reason: The requested URL returned error: 404 Not Found (404).
    219. Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://core.cloud.unity3d.com/api/orgs/undefined/projects", HTTP error code 404
    220. .gi::BakeBackendSwitch: Clear() active clients.
    221. [EnlightenBakeManager] m_Clear = false;
    222. [PathTracer] building lightmap data asset.
    223. [PathTracer] Total bake time: 0.058204, raw bake time: 0.000000
    224. gi::BakeBackendSwitch: switching bake backend from 3 to 1.
    225. [00:00:02] Enlighten: Bake started.
    226. [00:00:02] Enlighten: Finished 1 Create Input Lighting job (0.00s execute, 0.00s integrate, 0.05s wallclock)
    227. [00:00:02] Enlighten: Finished 1 Bake Runtime job (0.08s execute, 0.00s integrate, 0.10s wallclock)
    228. [00:00:02] Enlighten: Bake took 0.155812 seconds.
    229. [PathTracer] building lightmap data asset.
    230. [00:00:03] Enlighten: Reflection Probes started.
    231. [00:00:03] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock)
    232. [00:00:03] Enlighten: Finished 1 Reflection System job (0.00s execute, 0.00s integrate, 0.05s wallclock)
    233. [00:00:03] Enlighten: LightingDataAsset started.
    234. > Collecting Enlighten data
    235. Refresh: detecting if any assets need to be imported or removed ...
    236. Refreshing native plugins compatible for Editor in 0.45 ms, found 0 plugins.
    237. Preloading 0 native plugins for Editor in 0.00 ms.
    238. Refreshing native plugins compatible for Editor in 0.13 ms, found 0 plugins.
    239. Preloading 0 native plugins for Editor in 0.00 ms.
    240.  
    241. Refresh Completed time: 0.174102s
    242.     Asset Scan time: 0.058824s
    243.     Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    244.     Asset Import (Scripting) time: 0.000000s (count: 0)
    245.     Post Processs Assets (Scripting) time: 0.000000s
    246.     Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    247.     Asset Import (Non Scripting) time: 0.000000s (count: 0)
    248.     Post Process Assets (Non Scripting) time: 0.000000s
    249.     Dependent Assets to Import Queue time: 0.000000s
    250.  
    251. [Performance] Application.InitializeProject                                         :        1 samples, Peak.  15.6 s (1.0x), Avg.  15.6 s, Total. 15.64 s (43.0%)
    252. [Performance] Application.PackageManager.StartServer                                :        1 samples, Peak.  6.01 ms (1.0x), Avg.  6.01 ms, Total. 6.007 ms (0.0%)
    253. [Performance] Application.AcquireProjectLock                                        :        1 samples, Peak.  9.72 ms (1.0x), Avg.  9.72 ms, Total. 9.722 ms (0.0%)
    254. [Performance] Application.InitializeEngineNoGraphics                                :        1 samples, Peak.  16.4 ms (1.0x), Avg.  16.4 ms, Total. 16.42 ms (0.0%)
    255. [Performance] Application.PackageManager.Initialize                                 :        1 samples, Peak.   208 ms (1.0x), Avg.   208 ms, Total. 208.3 ms (0.6%)
    256. [Performance] CurlRequestCheck                                                      :        1 samples, Peak.  14.2 ms (1.0x), Avg.  14.2 ms, Total. 14.21 ms (0.0%)
    257. [Performance] PackageManager::RunRequestSynchronously                               :       61 samples, Peak.  14.0 ms (6.1x), Avg.  2.31 ms, Total. 140.7 ms (0.4%)
    258. [Performance] Application.EngineGraphics.Initialize                                 :        1 samples, Peak.   110 ms (1.0x), Avg.   110 ms, Total. 109.9 ms (0.3%)
    259. [Performance] Application.GI.Initialize                                             :        1 samples, Peak.   363 ms (1.0x), Avg.   363 ms, Total. 363.2 ms (1.0%)
    260. [Performance] Application.LoadAllDefaultResourcesFromEditor                         :        1 samples, Peak.  2.61 ms (1.0x), Avg.  2.61 ms, Total. 2.609 ms (0.0%)
    261. [Performance] Application.LoadMonoAssembliesAndRecompileIfNecessary                 :        1 samples, Peak.  6.70 s (1.0x), Avg.  6.70 s, Total. 6.701 s (18.4%)
    262. [Performance] Application.ReadLicenseInfo                                           :        1 samples, Peak.   272 us (1.0x), Avg.   272 us, Total. 272.2 us (0.0%)
    263. [Performance] Application.AssetDatabase.Refresh                                     :        1 samples, Peak.   172 ms (1.0x), Avg.   172 ms, Total. 172.4 ms (0.5%)
    264. [Performance] Application.OnUsbDevicesChanged                                       :        1 samples, Peak.  3.88 ms (1.0x), Avg.  3.88 ms, Total. 3.877 ms (0.0%)
    265. [Performance] Application.AssetInstanceCacheUpdate                                  :        1 samples, Peak.  1.42 ms (1.0x), Avg.  1.42 ms, Total. 1.422 ms (0.0%)
    266. [Performance] Application.UnityExtensions.Initialize                                :        1 samples, Peak.   499 us (1.0x), Avg.   499 us, Total. 499.2 us (0.0%)
    267. [Performance] Application.InitializeManagedCompilationPipeline                      :        1 samples, Peak.  25.1 ms (1.0x), Avg.  25.1 ms, Total. 25.08 ms (0.1%)
    268. [Performance] Application.ExecuteStartups                                           :        1 samples, Peak.  57.9 ms (1.0x), Avg.  57.9 ms, Total. 57.93 ms (0.2%)
    269. [Performance] Application.editorInitializingProject                                 :        1 samples, Peak.  72.7 ms (1.0x), Avg.  72.7 ms, Total. 72.72 ms (0.2%)
    270. [Performance] Application.WriteEditorInstanceJsonFile                               :        1 samples, Peak.  4.26 ms (1.0x), Avg.  4.26 ms, Total. 4.260 ms (0.0%)
    271. [Performance] Application.CheckForAvailableDiskSpaceInProjectLocationAndEmitW       :        1 samples, Peak.  61.9 us (1.0x), Avg.  61.9 us, Total. 61.90 us (0.0%)
    272. [Performance] Application.FinishLoadingProject                                      :        1 samples, Peak.   376 ms (1.0x), Avg.   376 ms, Total. 376.4 ms (1.0%)
    273. [Performance] Application.RestoreLastOpenedScenes                                   :        1 samples, Peak.   372 ms (1.0x), Avg.   372 ms, Total. 371.6 ms (1.0%)
    274. [Performance] SceneVisibilityState::GameObjectChangedScene_Impl                     :        5 samples, Peak.   100 ns (2.5x), Avg.  40.0 ns, Total. 200.0 ns (0.0%)
    275. [Performance] Application.InvokeFinishedLoadingProject                              :        1 samples, Peak.   478 us (1.0x), Avg.   478 us, Total. 478.0 us (0.0%)
    276. [Performance] Application.InvokeProjectWasLoaded                                    :        1 samples, Peak.  2.31 ms (1.0x), Avg.  2.31 ms, Total. 2.314 ms (0.0%)
    277. [Performance] Toolbar.Paint                                                         :       12 samples, Peak.   273 ms (11.0x), Avg.  24.8 ms, Total. 297.4 ms (0.8%)
    278. [Performance] InspectorWindow.Paint                                                 :       18 samples, Peak.   102 ms (13.2x), Avg.  7.72 ms, Total. 139.0 ms (0.4%)
    279. [Performance] InspectorWindow.OnGUI.Layout                                          :       18 samples, Peak.  7.22 ms (16.7x), Avg.   433 us, Total. 7.795 ms (0.0%)
    280. [Performance] InspectorWindow.OnGUI.repaint                                         :       18 samples, Peak.  55.8 us (1.6x), Avg.  34.3 us, Total. 617.2 us (0.0%)
    281. [Performance] SceneHierarchyWindow.Paint                                            :       13 samples, Peak.  54.2 ms (8.3x), Avg.  6.49 ms, Total. 84.43 ms (0.2%)
    282. [Performance] SceneHierarchyWindow.OnGUI.Layout                                     :       13 samples, Peak.  45.1 ms (12.1x), Avg.  3.74 ms, Total. 48.64 ms (0.1%)
    283. [Performance] SceneVisibilityState.IsHierarchyHidden                                :       26 samples, Peak.  3.90 us (2.5x), Avg.  1.58 us, Total. 41.00 us (0.0%)
    284. [Performance] SceneVisibilityState.IsHiddenByHierarchyRecursive                     :       26 samples, Peak.  1.90 us (1.9x), Avg.  1.02 us, Total. 26.50 us (0.0%)
    285. [Performance] SceneVisibilityState.HasHiddenGameObjects                             :       26 samples, Peak.   400 ns (2.0x), Avg.   204 ns, Total. 5.300 us (0.0%)
    286. [Performance] SceneVisibilityState.IsGameObjectHidden                               :       52 samples, Peak.   800 ns (2.6x), Avg.   312 ns, Total. 16.20 us (0.0%)
    287. [Performance] SceneVisibilityState.AreAllChildrenVisible                            :       52 samples, Peak.   200 ns (3.0x), Avg.  67.3 ns, Total. 3.500 us (0.0%)
    288. [Performance] SceneHierarchyWindow.OnGUI.repaint                                    :       13 samples, Peak.  3.81 ms (3.9x), Avg.   978 us, Total. 12.71 ms (0.0%)
    289. [Performance] GameView.Paint                                                        :       16 samples, Peak.  27.9 ms (5.8x), Avg.  4.83 ms, Total. 77.28 ms (0.2%)
    290. [Performance] GameView.OnGUI.Layout                                                 :       16 samples, Peak.  13.1 ms (9.8x), Avg.  1.34 ms, Total. 21.37 ms (0.1%)
    291. [Performance] GameView.OnGUI.repaint                                                :       16 samples, Peak.  12.0 ms (6.5x), Avg.  1.85 ms, Total. 29.59 ms (0.1%)
    292. [Performance] ProjectBrowser.Paint                                                  :        3 samples, Peak.   147 ms (2.8x), Avg.  52.0 ms, Total. 156.0 ms (0.4%)
    293. [Performance] ProjectBrowser.OnGUI.Layout                                           :        3 samples, Peak.   134 ms (2.9x), Avg.  45.5 ms, Total. 136.5 ms (0.4%)
    294. [Performance] ProjectBrowser.OnGUI.repaint                                          :        3 samples, Peak.  6.66 ms (1.9x), Avg.  3.53 ms, Total. 10.58 ms (0.0%)
    295. [Performance] AppStatusBar.Paint                                                    :       11 samples, Peak.  4.47 ms (3.2x), Avg.  1.40 ms, Total. 15.44 ms (0.0%)
    296. [Performance] ApplicationTickTimer                                                  :     1851 samples, Peak.   509 ms (445.7x), Avg.  1.14 ms, Total. 2.114 s (5.8%)
    297. [Performance] License.Tick                                                          :      490 samples, Peak.  4.60 us (6.4x), Avg.   717 ns, Total. 351.3 us (0.0%)
    298. [Performance] VCProvider                                                            :     1851 samples, Peak.  18.7 us (13.8x), Avg.  1.35 us, Total. 2.502 ms (0.0%)
    299. [Performance] MonoCompiler.Tick                                                     :       58 samples, Peak.  32.6 us (2.7x), Avg.  12.0 us, Total. 696.0 us (0.0%)
    300. [Performance] Internal_SwitchSkin                                                   :     1851 samples, Peak.   500 ns (5.7x), Avg.  87.0 ns, Total. 161.1 us (0.0%)
    301. [Performance] UnityConnect.Tick                                                     :      216 samples, Peak.   504 ms (215.2x), Avg.  2.34 ms, Total. 506.3 ms (1.4%)
    302. [Performance] UnityConnect.PollInfo                                                 :        4 samples, Peak.  1000 ns (1.1x), Avg.   900 ns, Total. 3.600 us (0.0%)
    303. [Performance] Collab.Tick                                                           :      215 samples, Peak.   610 us (96.9x), Avg.  6.30 us, Total. 1.355 ms (0.0%)
    304. [Performance] CurlRequest.Tick                                                      :      113 samples, Peak.   256 us (48.9x), Avg.  5.23 us, Total. 591.2 us (0.0%)
    305. [Performance] WebView.Tick                                                          :      490 samples, Peak.   517 us (5.2x), Avg.   100 us, Total. 49.08 ms (0.1%)
    306. [Performance] WebSocketClient.Tick                                                  :      113 samples, Peak.  20.6 ms (112.2x), Avg.   183 us, Total. 20.70 ms (0.1%)
    307. [Performance] SceneBackgroundTask.Tick                                              :       77 samples, Peak.  2.90 us (9.0x), Avg.   321 ns, Total. 24.70 us (0.0%)
    308. [Performance] Scheduler.Tick                                                        :      837 samples, Peak.  3.70 ms (110.6x), Avg.  33.5 us, Total. 28.03 ms (0.1%)
    309. [Performance] RepaintAllProfilerWindows                                             :       26 samples, Peak.   410 us (22.6x), Avg.  18.1 us, Total. 471.0 us (0.0%)
    310. [Performance] PlayerUpdates.Tick                                                    :      215 samples, Peak.  49.9 us (1.8x), Avg.  28.2 us, Total. 6.074 ms (0.0%)
    311. [Performance] GlobalCallbacks                                                       :     1851 samples, Peak.   415 ms (1097.9x), Avg.   378 us, Total. 699.3 ms (1.9%)
    312. [Performance] EditorAnalytics.Tick                                                  :       48 samples, Peak.  10.4 us (2.5x), Avg.  4.11 us, Total. 197.2 us (0.0%)
    313. [Performance] GI.Tick                                                               :      215 samples, Peak.   415 ms (136.7x), Avg.  3.03 ms, Total. 652.5 ms (1.8%)
    314. [Performance] Video.Update                                                          :     1851 samples, Peak.  3.90 us (5.1x), Avg.   771 ns, Total. 1.428 ms (0.0%)
    315. [Performance] UnitySynchronization.ExecuteTasks                                     :      214 samples, Peak.  1.47 ms (107.3x), Avg.  13.7 us, Total. 2.938 ms (0.0%)
    316. [Performance] PreloadManager                                                        :     1851 samples, Peak.  7.23 ms (592.6x), Avg.  12.2 us, Total. 22.57 ms (0.1%)
    317. [Performance] SceneTracker                                                          :     1851 samples, Peak.  23.3 ms (107.0x), Avg.   218 us, Total. 402.6 ms (1.1%)
    318. [Performance] ConsoleLog.Tick                                                       :       58 samples, Peak.   144 us (17.6x), Avg.  8.17 us, Total. 474.0 us (0.0%)
    319. [Performance] HierarchyWindow.Tick                                                  :       77 samples, Peak.   469 us (73.2x), Avg.  6.41 us, Total. 493.6 us (0.0%)
    320. [Performance] Inspector.Tick                                                        :       77 samples, Peak.  56.9 ms (48.3x), Avg.  1.18 ms, Total. 90.66 ms (0.2%)
    321. [Performance] Tooltip.Tick                                                          :      214 samples, Peak.  7.86 ms (152.2x), Avg.  51.6 us, Total. 11.05 ms (0.0%)
    322. [Performance] RequestRepaintForPanels                                               :     1851 samples, Peak.   598 us (127.8x), Avg.  4.68 us, Total. 8.656 ms (0.0%)
    323. [Performance] UpdateScene                                                           :     1851 samples, Peak.  17.9 ms (443.6x), Avg.  40.3 us, Total. 74.68 ms (0.2%)
    324. [Performance] GUIView.RepaintAll.PlayerLoopController                               :        6 samples, Peak.  16.6 ms (2.6x), Avg.  6.46 ms, Total. 38.79 ms (0.1%)
    325. [Performance] UpdateTextureStreaming                                                :     1851 samples, Peak.  4.80 us (17.6x), Avg.   273 ns, Total. 505.4 us (0.0%)
    326. [Performance] UpdateVideoTextures                                                   :     1851 samples, Peak.   800 ns (3.0x), Avg.   266 ns, Total. 492.1 us (0.0%)
    327. [Performance] PackageImporter.Tick                                                  :       58 samples, Peak.  1.30 us (1.7x), Avg.   762 ns, Total. 44.20 us (0.0%)
    328. [Performance] InspectorBackground.Tick                                              :       76 samples, Peak.  1.50 us (1.8x), Avg.   839 ns, Total. 63.80 us (0.0%)
    329. [Performance] ChangeLayoutIfNeeded                                                  :     1851 samples, Peak.  2.80 us (15.1x), Avg.   186 ns, Total. 344.2 us (0.0%)
    330. [Performance] AsyncReadManager.ForceCloseFiles                                      :       14 samples, Peak.  23.5 us (6.6x), Avg.  3.54 us, Total. 49.60 us (0.0%)
    331. [Performance] GUIView.RepaintAll.RepaintScene                                       :     1845 samples, Peak.  10.7 ms (159.8x), Avg.  67.3 us, Total. 124.1 ms (0.3%)
    332. Refresh: detecting if any assets need to be imported or removed ...
    333. Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
    334. Preloading 0 native plugins for Editor in 0.00 ms.
    335. Refreshing native plugins compatible for Editor in 0.16 ms, found 0 plugins.
    336. Preloading 0 native plugins for Editor in 0.00 ms.
    337.  
    338. Refresh Completed time: 0.246359s
    339.     Asset Scan time: 0.034341s
    340.     Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    341.     Asset Import (Scripting) time: 0.000000s (count: 0)
    342.     Post Processs Assets (Scripting) time: 0.000000s
    343.     Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    344.     Asset Import (Non Scripting) time: 0.000000s (count: 0)
    345.     Post Process Assets (Non Scripting) time: 0.000000s
    346.     Dependent Assets to Import Queue time: 0.000000s
    347.  
    348. Refresh: detecting if any assets need to be imported or removed ...
    349. Refreshing native plugins compatible for Editor in 0.12 ms, found 0 plugins.
    350. Preloading 0 native plugins for Editor in 0.00 ms.
    351. Refreshing native plugins compatible for Editor in 0.05 ms, found 0 plugins.
    352. Preloading 0 native plugins for Editor in 0.00 ms.
    353.  
    354. Refresh Completed time: 0.196919s
    355.     Asset Scan time: 0.030586s
    356.     Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    357.     Asset Import (Scripting) time: 0.000000s (count: 0)
    358.     Post Processs Assets (Scripting) time: 0.000000s
    359.     Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    360.     Asset Import (Non Scripting) time: 0.000000s (count: 0)
    361.     Post Process Assets (Non Scripting) time: 0.000000s
    362.     Dependent Assets to Import Queue time: 0.000000s
    363.  
    364. [Package Manager] Server::Kill -- Server was shutdown
    365. Cleanup mono
    366. Checking for leaked weakptr:
    367.   Found no leaked weakptrs.
    368. ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1575942410222,"processId":21324,"allocatedMemory":5752562,"memoryLabels":[{"Default":1180},{"NewDelete":5509885},{"Thread":-161},{"Manager":960},{"VertexData":336},{"GfxDevice":240},{"Audio":192},{"Physics":81},{"Serialization":40},{"Terrain":112},{"String":39331},{"DynamicArray":22790},{"HashMap":12914},{"Curl":1376},{"PoolAlloc":8},{"ScriptManager":8962},{"Sprites":8},{"GI":12864},{"VR":3956},{"EditorGui":280},{"EditorUtility":1244},{"AssetImporter":32},{"RestService":248},{"ProgressiveLightmapper":113340},{"UnityConnect":21648},{"Collab":696}]}
    369.  
    370.  
     
  2. Patrudoizero

    Patrudoizero

    Joined:
    Nov 30, 2018
    Posts:
    14
    Same here. Can create a new project, but can`t open an existing one.
     
  3. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,633
    did u find a soluition?
     
  4. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,820
    GladeOff likes this.
  5. sigil_tech

    sigil_tech

    Joined:
    Sep 18, 2019
    Posts:
    17
    anyone find a solution to this?
     
  6. Mamta_kh

    Mamta_kh

    Joined:
    Nov 1, 2019
    Posts:
    2
    I also have same problem , my app is working fine in editor but crashes while opening on mobile.And i got these errors in editor logs . Please anyone help.....


    No new subsystems found in resolved package list.
    [Package Manager] Done registering packages in 0.08s seconds
    Refreshing native plugins compatible for Editor in 489.27 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    IsTimeToCheckForNewEditor: Update time 1585389145 current 1585396340
    Initialize engine version: 2019.2.13f1 (e20f6c7e5017)
    [XR] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2019.2.13f1/Editor/Data/Resources/UnitySubsystems
    [XR] Discovering subsystems at path C:/Users/khatr/practice Project/Assets
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) UHD Graphics 620 (ID=0x3ea0)
    Vendor:
    VRAM: 4036 MB
    Driver: 25.20.100.6519
    [EnlightenBakeManager] m_Clear = false;
    Initialize mono
    Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2019.2.13f1/Editor/Data/Managed'
    Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2019.2.13f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
    Mono config path = 'C:/Program Files/Unity/Hub/Editor/2019.2.13f1/Editor/Data/MonoBleedingEdge/etc'
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56216
    Begin MonoManager ReloadAssembly
    Registering precompiled unity dll's ...
    Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.2.13f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.2.13f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
    Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.2.13f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
    Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.2.13f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
    Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.2.13f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
    Registered in 0.054173 seconds.
    [usbmuxd] Start listen thread
    [usbmuxd] Listen thread started
    Native extension for iOS target not found
    Native extension for Android target not found
    Native extension for WebGL target not found
    Native extension for WindowsStandalone target not found
    Refreshing native plugins compatible for Editor in 2.59 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Mono: successfully reloaded assembly
    - Completed reload, in 48.241 seconds
    Registering precompiled user dll's ...
    Registered in 0.218261 seconds.
    Platform modules already initialized, skipping
    Begin MonoManager ReloadAssembly
     
  7. astracat111

    astracat111

    Joined:
    Sep 21, 2016
    Posts:
    725
    I've had crashes constantly when upgrading to Unity 2019.3, so much so at this point that I'm considering rolling back. My game also had all kinds of new bugs and lighting problems when upgrading.

    For me it's when I'm just starting and stopping an application, I'm still looking for what's causing it.
     
  8. geck1942

    geck1942

    Joined:
    Jan 11, 2014
    Posts:
    2
    This looks like an old thread but I'll throw here a solution to the same (or very similar) problem that happened for me using Unity 2020.
    Deleting the Library folder solved the problem.
     
  9. p3k07

    p3k07

    Joined:
    Mar 30, 2014
    Posts:
    10
    This worked for me^
    2020.1.7.f1

    Damn libary folder is a pain in the butt.
    Deleted that on a previous project because it was making build times take forever due to compiling shaders or something.

    Edit - Althought this worked at first, it would seem the route cause was because of a script error on my part, on the scene Unity was trying to load on startup.
    Changing the call I had OnAwake for ~100 scripts fixed the problem :p
     
    Last edited: Oct 4, 2020
  10. _Eyesgood_

    _Eyesgood_

    Joined:
    Apr 19, 2013
    Posts:
    55
    This saved my project! I was just about to give up. Thanks!
     
  11. JimInNH

    JimInNH

    Joined:
    Apr 22, 2019
    Posts:
    6
    Deleting the Library folder worked for me, too. But why? Am I screwing up my project by doing so?
     
  12. junaidlone2019

    junaidlone2019

    Joined:
    Jan 8, 2021
    Posts:
    1
    Thanks Worked for me <3
     
  13. astracat111

    astracat111

    Joined:
    Sep 21, 2016
    Posts:
    725
    This is often the case, it's kind of like when a game like Ark updates and you have to get Steam to verify the files.
     
  14. jnbbender

    jnbbender

    Joined:
    May 25, 2017
    Posts:
    487
    Have I told you that I love you :)
     
  15. AvgAlice

    AvgAlice

    Joined:
    Mar 19, 2022
    Posts:
    1
    oh my good grief. thank you so so much.