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unity cool textures - BUT inside oculus orrible textures

Discussion in 'AR/VR (XR) Discussion' started by mauricito4, Oct 29, 2019.

  1. mauricito4

    mauricito4

    Joined:
    May 12, 2013
    Posts:
    120
    just a question,
    In my unity editor, the textures look superpowerful, as far as my eyesight goes, far, until the end of the scene, the textures look perfectly rendered. (walls and floors with NORMALMAPS)
    but inside my OCULUS-GO lenses, just two meters, immersed in the scene, and the rendering of the textures, begins to decline, so much so, that at a distance of 5 meters, you can only see, the basic colors of the texture, very pixelized.
    -
    How can I solve this from unity?
    Thank you very much for any help, it will be greatly appreciated.