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unity conversion single threaded?

Discussion in '2017.2 Beta' started by laurentlavigne, Sep 7, 2017.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,225
    Unity is still converting a old 5.x project to 2017.2. It's taking a while so I opened up the task manager to see what's going on and I was quite surprised : the editor and other editor spawned processed total less than 6% cpu usage.
    I'd think that shader compile and image or audio conversion are not interdependent and so would spam all the cores of this 1700x no?
    Anyway, seems like a bug so I logged this 948980
     
    Peter77 likes this.
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,132
    It depends very much on exactly which assets are being processed.
     
  3. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,225
    Oh I see, out of curiosity which assets conversion uses more than one core? Also I noticed they are done sequentially, why is that?
     
  4. Alex-Lian

    Alex-Lian

    Guest

    There's work-in-progress to redo the entire asset pipeline so it follows dependencies etc. vs. ordered by asset types. So, that should address both the sequencing and multi-core usage in one go.
     
    hippocoder and laurentlavigne like this.