Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice
  2. Ever participated in one our Game Jams? Want pointers on your project? Our Evangelists will be available on Friday to give feedback. Come share your games with us!
    Dismiss Notice

Unity Community Art Challenge - September 2014 - 1990's Platformer

Discussion in 'Made With Unity' started by Thomas-Pasieka, Sep 1, 2014.

  1. shaderbytes

    shaderbytes

    Joined:
    Nov 11, 2010
    Posts:
    900
    Ok I grabbed the exporter from the store and ran into some errors in the upload :

    It spat this one out three times ..

    Material doesn't have a texture property '_BumpMap'
    UnityEngine.Material:GetTexture(String)
    SketchfabExporter:MeshToString(Mesh, Material[], StringBuilder, Dictionary`2) (at Assets/External Tools/SketchfabExporter/SketchfabExporterWindow.cs:220)
    SketchfabExporter:MeshFilterToString(MeshFilter, Dictionary`2) (at Assets/External Tools/SketchfabExporter/SketchfabExporterWindow.cs:195)
    SketchfabExporter:MeshesToFile(ArrayList, String, String) (at Assets/External Tools/SketchfabExporter/SketchfabExporterWindow.cs:330)
    SketchfabExporter:export() (at Assets/External Tools/SketchfabExporter/SketchfabExporterWindow.cs:122)
    SketchfabExporterWindow:export() (at Assets/External Tools/SketchfabExporter/SketchfabExporterWindow.cs:435)
    SketchfabExporterWindow:OnGUI() (at Assets/External Tools/SketchfabExporter/SketchfabExporterWindow.cs:463)
    UnityEditor.DockArea:OnGUI()

    followed by this one which im sure is as a result of the first errors

    IndexOutOfRangeException: Array index is out of range.
    SketchfabExporter.MeshToString (UnityEngine.Mesh m, UnityEngine.Material[] mats, System.Text.StringBuilder sb, System.Collections.Generic.Dictionary`2 materialList) (at Assets/External Tools/SketchfabExporter/SketchfabExporterWindow.cs:202)
    SketchfabExporter.MeshFilterToString (UnityEngine.MeshFilter mf, System.Collections.Generic.Dictionary`2 materialList) (at Assets/External Tools/SketchfabExporter/SketchfabExporterWindow.cs:195)
    SketchfabExporter.MeshesToFile (System.Collections.ArrayList meshes, System.String folder, System.String filename) (at Assets/External Tools/SketchfabExporter/SketchfabExporterWindow.cs:330)
    SketchfabExporter.export () (at Assets/External Tools/SketchfabExporter/SketchfabExporterWindow.cs:122)
    SketchfabExporterWindow.export () (at Assets/External Tools/SketchfabExporter/SketchfabExporterWindow.cs:435)
    SketchfabExporterWindow.OnGUI () (at Assets/External Tools/SketchfabExporter/SketchfabExporterWindow.cs:463)
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
     
  2. LAGamesPortfolio

    LAGamesPortfolio

    Joined:
    Feb 24, 2014
    Posts:
    18
    Here is my update from today. I've now finished the final models so I will now just be focusing on getting the lighting right and polishing off my entry. The 1st image below shows the WIP portfolio page that I've been using throughout to show you the latest models to go into the scene and it also shows the current Unity scene.

    Unity Community Art Challenge - WIP 4.png

    The 2nd and 3rd images are screenshots of some custom skyboxes I've been trying out. I was wondering whether I could get some feedback on this in terms of which one would look better? The colours and shapes I used are both based on screenshots from Super Mario World itself; which can be found in my 1st WIP portfolio page. It would be great to hear what you think about the skyboxes so I can 100% decide which one I'm going to use in the entry.

    Skybox 1.PNG

    Skybox 2.PNG

    Obviously depending on which one I use; will depend on the lighting fixes that I will also need to do before I submit my entry =)
     
  3. shaderbytes

    shaderbytes

    Joined:
    Nov 11, 2010
    Posts:
    900
    No worries I got it sorted , I had to change my shaders back to regular diffuse. I had them on unlit/texture. So here is my sketchfab link. Its was fun and I hope there are more entries. Perhaps they should add a small cash incentive to the prizes to lure in more entries.

     
    Thomas-Pasieka likes this.
  4. shaderbytes

    shaderbytes

    Joined:
    Nov 11, 2010
    Posts:
    900
    just realized my lighting is too dark, again! ... going to bake new textures and update them on sketchfab...
     
  5. Fons93

    Fons93

    Joined:
    Dec 10, 2012
    Posts:
    2
    test.jpg diodorama.png

    my work in progress
     
    Thomas-Pasieka likes this.
  6. Thomas-Pasieka

    Thomas-Pasieka

    Moderator

    Joined:
    Sep 19, 2005
    Posts:
    2,116
    @LAGamesPortfolio - Nice update. I'd pick the mountain backdrop :)

    @shaderbytes - That really came together nicely! So cool to be able to zoom into one's work like that isn't it? ;) Great work once again and congrats for being first to show it off using Sketchfab!

    @Fons93 - That's a very promising start right there!! Cool game/inspiration source as well! Hope to see updates on this! What made you pick this one?
     
  7. AStrkl

    AStrkl

    Joined:
    Oct 19, 2013
    Posts:
    24
    Gonna start the megaman part today !

     
    Thomas-Pasieka and Aurore like this.
  8. Thomas-Pasieka

    Thomas-Pasieka

    Moderator

    Joined:
    Sep 19, 2005
    Posts:
    2,116
    @AStrkl - Love the idea actually and this is surely looking like a great start! Please keep us updated!
     
  9. Sketchfab

    Sketchfab

    Joined:
    Jan 8, 2014
    Posts:
    52
    Congrats @shaderbytes, looks great! Let us know if you need lighting tips :)
     
  10. shaderbytes

    shaderbytes

    Joined:
    Nov 11, 2010
    Posts:
    900
    @Sketchfab I always welcome tips - tip me please!

    That been said, I just uploaded a brand new set of textures that have better scene lighting, some extra lighting from the gun blast and adjusted several spec values on materials at the same time.
     
  11. shaderbytes

    shaderbytes

    Joined:
    Nov 11, 2010
    Posts:
    900
    Thomas-Pasieka likes this.
  12. LAGamesPortfolio

    LAGamesPortfolio

    Joined:
    Feb 24, 2014
    Posts:
    18
    I've imported the Sketchfab Exporter into my Unity project but I don't appear to have the"Custom" tab?

    I have the build settings set to PC standalone (as it says that it can't be set to Web) and I didn't have any errors once I'd imported the package from the asset store.

    Does anyone know how this can be fixed?
     
  13. shaderbytes

    shaderbytes

    Joined:
    Nov 11, 2010
    Posts:
    900

    check in the game object menu
     
  14. LAGamesPortfolio

    LAGamesPortfolio

    Joined:
    Feb 24, 2014
    Posts:
    18
    Found it! Thanks! It's because in the tutorial, it said a menu would pop up XD
     
  15. LAGamesPortfolio

    LAGamesPortfolio

    Joined:
    Feb 24, 2014
    Posts:
    18
    Just noticed a minor error so I'm reuploading the file
     
  16. LAGamesPortfolio

    LAGamesPortfolio

    Joined:
    Feb 24, 2014
    Posts:
    18


    Here is the new and no-errors version of my entry :)
     
    Thomas-Pasieka likes this.
  17. Thomas-Pasieka

    Thomas-Pasieka

    Moderator

    Joined:
    Sep 19, 2005
    Posts:
    2,116
    @LAGamesPortfolio - Very nice! Thanks for participating and finishing your piece!
     
    LAGamesPortfolio likes this.
  18. Sketchfab

    Sketchfab

    Joined:
    Jan 8, 2014
    Posts:
    52
  19. shaderbytes

    shaderbytes

    Joined:
    Nov 11, 2010
    Posts:
    900
  20. LAGamesPortfolio

    LAGamesPortfolio

    Joined:
    Feb 24, 2014
    Posts:
    18
  21. Thomas-Pasieka

    Thomas-Pasieka

    Moderator

    Joined:
    Sep 19, 2005
    Posts:
    2,116
  22. led2012

    led2012

    Joined:
    Jul 24, 2013
    Posts:
    26
    OMG...THIS IS JUST FREAKING PERFECT...gonna do my best, at least to reach second place, need and want that 1 year sketchfab subscription :eek::mad:

    Here's my sketchfab.com/led2012

    ;)
    Another World 1991 :cool:
     
    Thomas-Pasieka likes this.
  23. cgphoenix

    cgphoenix

    Joined:
    Feb 12, 2013
    Posts:
    23
    Here is my wip at the mo s.png
     
  24. Thomas-Pasieka

    Thomas-Pasieka

    Moderator

    Joined:
    Sep 19, 2005
    Posts:
    2,116
    @led2012 - Glad to hear that you're in for it! Looking forward to your work!

    @cgphoenix - Nice start there as well. Cool to see more people join!
     
  25. Sketchfab

    Sketchfab

    Joined:
    Jan 8, 2014
    Posts:
    52
    @cgphoenix Awesome start! Love the glowing rings, very excited to see the final version.
     
  26. led2012

    led2012

    Joined:
    Jul 24, 2013
    Posts:
    26
    SENPAI NOTICED MEEEEE :p

    just to get myself set, I'm gonna do this one:

    Gunforce 2, 1994, Mame..
    Gonna make this ultra epic..

    coz I need and want to win that sketchfab subscription :)

    EDIT: and btw, if you think this is more of a shooter than a platformer, I'll gadly make a crossover between two games :cool:

    ----------------------------------------------------
    sketchfab.com/led2012
    gamer, 3D artist
     
    Last edited: Sep 10, 2014
    Thomas-Pasieka likes this.
  27. led2012

    led2012

    Joined:
    Jul 24, 2013
    Posts:
    26
    Starting with the platforms, still lots of work to be done



    can't let this chance pass, almost done with the background


    the bot's head


    Her body is almost done


    PrincessPeachXFinal Boss is ready
    moving on to texturing this, and creating the actual player character

     
    Last edited: Sep 11, 2014
    Thomas-Pasieka and Graph like this.
  28. dreamparacite

    dreamparacite

    Joined:
    Sep 11, 2014
    Posts:
    1

    Hello all, here is the state of my WIP, and this particular model is of the Flutter ship from Megaman Legends!
     
    Thomas-Pasieka likes this.
  29. Cubey

    Cubey

    Joined:
    Jun 30, 2014
    Posts:
    2
    Aurore and Thomas-Pasieka like this.
  30. Thomas-Pasieka

    Thomas-Pasieka

    Moderator

    Joined:
    Sep 19, 2005
    Posts:
    2,116
    It's awesome to see so many new forum members and entries! Bring it on folks! Good work everybody!
     
  31. Situationist

    Situationist

    Joined:
    Sep 1, 2014
    Posts:
    7
    This looks pretty exciting. Will do something for it! Probably will borrow from the late 90s PSX realm.
     
    Thomas-Pasieka likes this.
  32. Sketchfab

    Sketchfab

    Joined:
    Jan 8, 2014
    Posts:
    52
    @Situationist - Rampage World Tour comes to mind...loved that game.
     
  33. bradAnderson

    bradAnderson

    Joined:
    Sep 12, 2014
    Posts:
    11
    Greetings!

    Very interesting! When you say "you are to create 3D art inspired by a Platformer from that era" does that mean we have artistic freedom to make the character our own, or do we need to stick to the style of the game/series? My current idea involves blending Mario with The Comedian (The Watchmen) to create a more realistic/darker Mario. Is this acceptable?

    Thanks!
     
    Thomas-Pasieka likes this.
  34. GIKKIO

    GIKKIO

    Joined:
    Sep 12, 2014
    Posts:
    6
    Hi to all community.
    I have a question please.
    For creation can use ALL SOFTWARE 3D? Like Blender, 3ds, Maya, Photoshop for texturing?
     
    Thomas-Pasieka likes this.
  35. Robin_Dao

    Robin_Dao

    Joined:
    Sep 12, 2014
    Posts:
    1
    I will create a Bubble Bobble diorama! I have some scenes for inspiration here. My plan is to create a arcade machine with the Bubble Bobble level being 3D inside of it. Think of a shoebox diorama, but instead of a shoebox it is an arcade machine.
     

    Attached Files:

    Thomas-Pasieka likes this.
  36. shaderbytes

    shaderbytes

    Joined:
    Nov 11, 2010
    Posts:
    900
    Great to see many other participants!

    This theme was so awesome I created a second diorama of another great game from this time : Booger Man!
    This is not an official entry and I did not tag it as such, it's just for fun.



    Here is a screen grab of the game for those who might not know about it

    sc0.png
     
    Thomas-Pasieka likes this.
  37. GIKKIO

    GIKKIO

    Joined:
    Sep 12, 2014
    Posts:
    6
    I apologize if you are insistent, but time is short and I have to be sure before begin WIP.
    Can I use any soft to get the job done? Blender Zbrush maya etc?
     
    Thomas-Pasieka likes this.
  38. Thomas-Pasieka

    Thomas-Pasieka

    Moderator

    Joined:
    Sep 19, 2005
    Posts:
    2,116
    @GIKKIO - You can use whatever software you like.

    @Robin_Dao Sounds like an excellent idea! Go for it!

    @bradAnderson We encourage artistic freedom! So yeah that is totally fine :)
     
  39. Panchete

    Panchete

    Joined:
    Sep 12, 2014
    Posts:
    3
    Hi, Unity commUnity! I started to model something for this contest. Surely most of you will recognize the game I'm trying to make. Just one question: Yes, you can create it in the 3D software that you want (I'm using Blender) but... what Unity has to do with it? Do we have to open the model in Unity and export it to Sketchfab? Or Unity is not important in this case? Thanks!
     

    Attached Files:

    • POP.jpg
      POP.jpg
      File size:
      204.7 KB
      Views:
      543
  40. Thomas-Pasieka

    Thomas-Pasieka

    Moderator

    Joined:
    Sep 19, 2005
    Posts:
    2,116
    @Panchete - Welcome on board. Nice start on your POP diorama! What has Unity to do with it? It's not particularly about that. It's about making game art. We would like for you to use Unity and Sketchfab to submit your final submission is all.
     
  41. Panchete

    Panchete

    Joined:
    Sep 12, 2014
    Posts:
    3
    Great, thanks, Thomas. The thing I didn't understand is that you can upload the 3D diorama directly from the 3D software, so that importing it to Unity just in order to export it to Sketchfab is... mmm.. I don't know... isn't a neccesary step, I think. Anyway, I can use Unity (it's a cool game engine software)! :) I'm learning to use the new GUI in the 4.6 version.
     
  42. Panchete

    Panchete

    Joined:
    Sep 12, 2014
    Posts:
    3
    Testing some basic textures and lighting...
    POP2.png
     
    Thomas-Pasieka likes this.
  43. Thomas-Pasieka

    Thomas-Pasieka

    Moderator

    Joined:
    Sep 19, 2005
    Posts:
    2,116
    @Panchete - Nice start! Maybe vary the textures a bit here and there?
     
  44. GIKKIO

    GIKKIO

    Joined:
    Sep 12, 2014
    Posts:
    6
    here I am participate too.
    I take advantage of the post for present myself to the big community.
    Andrea, 40yo, 3d artist I've never used unity but I know what it is. ;)
    good job at all.
    I participate with a PLATFORM 91, ANOTHER WORLD by Eric Chavi.
    One of the games that I loved and that has been a source of inspiration for anyone in this field.
    Inspiration and concept art.
    Pipeline: Modeling and rigging Blender, Zbrush for dectails, PS for texturing.
    Yeah I know ... drawing as a child of 10 years old: D

     
  45. GIKKIO

    GIKKIO

    Joined:
    Sep 12, 2014
    Posts:
    6
    my first 15 minutes of WIP
     
    Thomas-Pasieka likes this.
  46. Tjthefoxx

    Tjthefoxx

    Joined:
    Sep 12, 2014
    Posts:
    1
    Here is the first screen ive taken of my Smurf village from Smurfs for the SNES
     

    Attached Files:

    Thomas-Pasieka likes this.
  47. Yandalf

    Yandalf

    Joined:
    Feb 11, 2014
    Posts:
    429
    Jumping in on this one! So far I've been able to create a quick blockout for planning reasons.
    WIPS attached. I've decided to go with one of the very first games I've played in my life: the original Jazz Jackrabbit.
     

    Attached Files:

  48. pikpiak

    pikpiak

    Joined:
    Jun 6, 2010
    Posts:
    13
    Attempting to complete a Castlevania: Symphony of the Night (1997)[PSX] diorama.
    Featuring Alucard backdashing down the Library, escaping a Spellbook.

    Hope I can finish it.
     

    Attached Files:

    Thomas-Pasieka likes this.
  49. Thomas-Pasieka

    Thomas-Pasieka

    Moderator

    Joined:
    Sep 19, 2005
    Posts:
    2,116
    @GIKKIO - I was waiting for somebody to go with that one ;)

    @Tjthefoxx Good idea as well. Keep it coming!

    @Yandalf Bring it on :)

    @pikpiak That's a very cool idea and WIP! Would love to see more!
     
  50. Sketchfab

    Sketchfab

    Joined:
    Jan 8, 2014
    Posts:
    52
    @Robin_Dao Very excited to see your work, perhaps a bit of inspiration: https://skfb.ly/zXsL

    @Panchete Great to see you here :cool:

    @Yandalf LOVE Jazz Jackrabbit, can't wait to see the final product

    Thanks for joining the contest everyone - 2 weeks to go? :)
     
unityunity