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Unity Community Art Challenge - May 2015 - The Shroom Of Doom

Discussion in 'Made With Unity' started by Thomas-Pasieka, May 3, 2015.

  1. ppg

    ppg

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    close to what am thinking so far still mind bugling for me :|
     
  2. shaderbytes

    shaderbytes

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    @EMMANEMSAURIO REX I was actually going do do something with a similar style to yours at first and then chose my current theme instead so looking forward to see your model

    The doom side of my diorama is complete

    I crunched polygons like crazy to get my full scene done. At the very end I was literally counting vertices needed per object and then going and finding places to strip to make it possible .. my scene now has exactly 6000 vertices!! I need to re-bake everything again for the front and still need to bake everything in the back


    render_35.jpg
     
  3. xenius

    xenius

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    Holy crap @capodraven Awesome sculpt! Creepy as hell, and the work on the mouth look wicked.
     
    capodraven and Thomas-Pasieka like this.
  4. capodraven

    capodraven

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    @Thomas Pasieka
    Thanks! no I've sculpted directly in zbrush, and now I've exported the highpoly mesh into 3ds max, and creating the lowpoly topology on it ;-)


    @xenius

    Also thank you! I'm glad you find it creepy, was the point on this model ;)
     
  5. capodraven

    capodraven

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    I have finished the lowpoly retopology. now.... Pizza time! (it's almost 19h30 here)
    MoD_wip006.jpg
     
  6. Avenger84

    Avenger84

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    Finally got enough time to retopo my gun prop here is the first bakes, very happy with it as I have plenty of verts left to play with, also started blocking out my character.

    @shaderbytes that is looking great!

    @capodraven love that sculpt. really cool

    @EMMANEMSAURIO REX really like the concept its the type of theme I am going for :)
     
    Last edited: May 13, 2015
    EMMANEMSAURIO REX and capodraven like this.
  7. capodraven

    capodraven

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    Here my last update for today : NormalMaps baked on the lowpoly model. steel some littles corrections to do but I like how it works.

    MoD_wip007.jpg
    Enjoy fokes!
     
  8. EMMANEMSAURIO REX

    EMMANEMSAURIO REX

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    yes...i'm always looking for unconventional ideas or interpretations of themes, but this time i choose the opposite.
    BTW your interpretation is really cool! you are doing a great job!
     
  9. EMMANEMSAURIO REX

    EMMANEMSAURIO REX

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    Yeah! i knew it from the moment i saw your first post! and i decided to choose a more toonish style since i'm not very skilled doing reallistic modeling.
     
  10. EMMANEMSAURIO REX

    EMMANEMSAURIO REX

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    @capodraven sweet organic sculpt!!! i can imagine the hard time doing the retopo. looking forward to see a textured version. :)
     
  11. jakeglover1210

    jakeglover1210

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    Kind of want to get in on this challenge! Lots of cool ideas
     
  12. shaderbytes

    shaderbytes

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    After 16 hours of baking textures I present my finished entry : Shiitake's Lure

     
    MattGen, raven99, dreamhead and 8 others like this.
  13. capodraven

    capodraven

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    @EMMANEMSAURIO REX Thank you! it's not so hard to do, it take just a little time at the beginning of retopo because you have to think how to create the wireframe. ;-)

    @shaderbytes Niiiiiiice! I like your diorama, there'is a real ambience !! GG!
     
    EMMANEMSAURIO REX likes this.
  14. Avenger84

    Avenger84

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    Finally got a chance to finish blocking out my character. I am sure you will all recognise him :)
     
  15. shaderbytes

    shaderbytes

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    thanks @capodraven , how many verts was your retopo of the sculpt?

    @Avenger84 I know him! he gave me letters from princess peach with 5 one up's in MG2 hehe
     
    Avenger84 likes this.
  16. Avenger84

    Avenger84

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    @shaderbytes Ha Ha. Really nice entry too love the whole scene :)
     
  17. Serinx

    Serinx

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    @shaderbytes I really like the atmosphere here, It kind of reminds me of Trine.

    I have 1 question, how do you get in? is it a 1 way trip into the witches cauldron?
     
  18. shaderbytes

    shaderbytes

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    Thanks @Serinx I love Trine!!

    There is some enchantment on the door that will thrust a victim through before they get a proper chance to step back. At that point you would simply fall into the cauldron but then this witch has a giant pet spider of coarse. The spiders name is Florence , she will shoot a web and catch those falling so they can be inspected first. They may need to be caged and fattened up a bit first. Sometimes Florence might just have them for dinner immediately .. hey a girls gotta eat :)
     
    Serinx likes this.
  19. capodraven

    capodraven

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    @EMMANEMSAURIO REX the lowpoly model have 4'200 polys ;-)
    @Avenger84 your mod is cool! but I think hiw right foot have the normals inverted?
    @shaderbytes Having a context or a little story is powerfull ;-) GG
     
  20. Avenger84

    Avenger84

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    @capodraven thanks! yep the normals were reversed on the foot and right arm ;)
     
  21. capodraven

    capodraven

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    Hi everyBody, so here is the rest of the elements to build my diorama. I have 2 questions for you guys:

    MoD_wip008.jpg
    1. Is the number of vertices good, or do I need to reduce to keep in the limits of the contest? (this missunderstanding is only due to my "swissEnglish" ^^)
    2. I'm not shure if I let the base socle under the shroom or not. what do you think? (not sure if it's a good question in the context of modeling for a contest lol)
     
  22. shaderbytes

    shaderbytes

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    @capodraven yup the verts are good ;)

    I think if you have the waterfall then the base ( socle , I never knew that word until now ) is good to have. Even though this is a competition I feel its great to be able to ask open questions and get feedback. The community involvement is awesome. In fact its way better than some modeling specific forums Ive posted in. I once did a calculation on the mentioned forum , i dont want to say which one, by getting the percentage of response vs view counts for the first few pages over a few days and its was under 2%.! Sharing your artwork to an audience who have nothing to say about it is not a very good feeling ;)
     
    NomadKing likes this.
  23. Thomas-Pasieka

    Thomas-Pasieka

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    @capodraven You are still good. It's vertice count you need to keep an eye on :)
     
  24. dreamhead

    dreamhead

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    my up date on shroom of doom the high poly version,what you tink ?
     

    Attached Files:

  25. Avenger84

    Avenger84

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    @capodraven really like how your scene is coming along :)

    I am busy trying to get the vert count down could really use the extra 1500 verts from the last challenge right now lol :)
     
  26. EMMANEMSAURIO REX

    EMMANEMSAURIO REX

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    today i spent my day sculpting the high poly model.
     

    Attached Files:

    Last edited: May 19, 2015
  27. raven99

    raven99

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    I began sculpting my shroom. My Shroom D.jpg
     
  28. shaderbytes

    shaderbytes

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    Kind of makes me think of jay kay from Jamiroquai .. he always wears big hats and dances of coarse ;)
     
    NomadKing likes this.
  29. Avenger84

    Avenger84

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    Here is my entry. I knew straight away I wanted to do Toad in a new way. I liked the thought of turning him into a mercenary because of how tame and friendly he is in the games. Hope you guys like it had loads of fun doing this one :)

    Below is two shots of the scene one in daytime and one at Dusk and of course the sketchfab model





    Edit - Just wanted to add a shot of the Gun too

     
    Last edited: May 21, 2015
  30. EMMANEMSAURIO REX

    EMMANEMSAURIO REX

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    finally done my high poly model, next...retopo...:(
     

    Attached Files:

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  31. EMMANEMSAURIO REX

    EMMANEMSAURIO REX

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    l
    Love the dusk time scene!
     
  32. Avenger84

    Avenger84

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    Thanks had a lot of fun putting it together look forward to seeing your entry. Its looking very nice
     
    EMMANEMSAURIO REX likes this.
  33. thehood

    thehood

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    My shroom after the first sculpt session :)

     
  34. capodraven

    capodraven

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    Hi everybody! so there's a little update of my Shroom.

    MoD_wip012.jpg

    There's a lot of great entries since the last time I passed by!!! Well Done everyone!!!
    @Avenger84 I like your version of Toad! lot more badass! ^^
    @thehood your sculpt looks great! I'll love to see the rest! ^^
    @raven99 Yeah it looks like a creapy Jamy rockouuuuuwaay ;)
    @EMMANEMSAURIO REX I love the design of yours! keep going!

    Well, it's exiting to see all your works people!
     
    thehood, xenius, NomadKing and 3 others like this.
  35. Avenger84

    Avenger84

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    @capodraven thanks glad you like it :) your scene looks cool looking forward to the finished version
     
  36. Avenger84

    Avenger84

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    Updated my entry as I felt the foliage in the background wasnt giving my scene anything so added another shell, Hope you like :)

     
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  37. Thomas-Pasieka

    Thomas-Pasieka

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    Keep it coming guys! I was actually hoping to see more participation in this month challenge...
     
  38. essimoon2

    essimoon2

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    Eagerly following this topic to see what people come up with. It's been a bit quiet this month, but the quality of the participants' entries still is superb :)
     
    xenius likes this.
  39. led2012

    led2012

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    Some WIP :D I Hope I successfully retopo this :p
    I call her the "1600 year old and preggy" doom shroom
    made in blender

     
  40. led2012

    led2012

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    and the low poly model, with exactly 6000 verts, now I'm gonna make sure that the normals won't look messed up in Sketchfab


    her belly is inspired from Dark Souls 2 undead curse mark :D and then the face, I don't even know how I got to that duck face shroom face :p



    BTW,
    Thomas, if we add a platform for the actual mod, does that platform count to the actual 6000 verts budget?
     
    xenius likes this.
  41. led2012

    led2012

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    cleaned the UVs for easy texturing
     
  42. Rafmorais

    Rafmorais

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    Wohow guys! soo much good stuff here! I wish I had more time to finish this one, but, maybe, next month!
    Keep at it peeps! a few days to go!


    Edit - Actually, who needs to sleep? Gonna spend the next few hours trying to improve my concept into a full scene!!!
     
    Last edited: May 26, 2015
  43. Serinx

    Serinx

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    Hey everyone,

    Here's my first WIP. Didn't stay very true to my concept!

    Still need to add some details, some little mushroom shoulder pads, a weapon, rig and pose him and set the scene. (And maybe give him a tail :))

    I have a lot of spare vertices so I'll have to think of something good to do with them!

    Hopefully I can finish in time.

     
    NomadKing likes this.
  44. Thomas-Pasieka

    Thomas-Pasieka

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    @led2012 Yes the pPlatform/Diorama has to be included in that vert limit. So in this case it's probably more important to spend most the vertices on the shroom itself and see what you have left to create your base/diorama.
     
  45. led2012

    led2012

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    added some few things, and removed some vertices so the verts would fit the budget
    Still not satisfied with the "texture"(for now, I just used the 2 normal maps, and a custom shader, these previews are rendered in blender, and I'm gonna bake them for sketchfab)
    Currently at 5598 verts, I still need to figure out how to make the particle effects

     
    NomadKing and Serinx like this.
  46. led2012

    led2012

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    added a few lights, still not done yet on this
     
  47. capodraven

    capodraven

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    Hhi everyone! I see beautifull updates here! Very good!!!

    So continuing my textures paiting. Not finished yet but its quite this way I wanna make it look.
    MoD_wip013.jpg MoD_wip013.jpg MoD_wip014.jpg MoD_wip015.jpg

    C u later guys!
     
  48. Rafmorais

    Rafmorais

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    I've tried a few new ideas, but in the end I really liked my first concept, so I just tried to add some new features to it, I'm having a bad time figuring out the texture work, any tips?

     
  49. thehood

    thehood

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    Me too! I tried many colors, used photos as textures and painted stuff in Photoshop for hours but it doesn't look right. Still working on it. I have to practice texturing more often I guess.
     
    Rafmorais likes this.
  50. NomadKing

    NomadKing

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    If you're intending to keep the low poly style, I'd opt for simple gradient colours and a good lightmap to bring the scene to life. Something like this springs to mind.
     
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