Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Question Unity Collaborate/Unity Teams access

Discussion in 'Editor & General Support' started by Wakeel_Ahmed, Aug 12, 2023.

  1. Wakeel_Ahmed

    Wakeel_Ahmed

    Joined:
    Jan 13, 2017
    Posts:
    12
    I am a university student and have the Unity student pack, I work on unity on 2 devices and want some feature like github (I use it on VS). But since for Unity, Collaborate is recommended so i want to use it. But unable to get the Unity Teams access. What's the issue?

    (I came to know that collaborate is deprecated and now its Plastic SCM)
     
    Last edited: Aug 13, 2023
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,560
    I would NEVER recommend anything except git.

    PROPERLY CONFIGURING AND USING ENTERPRISE SOURCE CONTROL

    I'm sorry you've had this issue. Please consider using proper industrial-grade enterprise-qualified source control in order to guard and protect your hard-earned work.

    Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

    You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.

    As far as configuring Unity to play nice with git, keep this in mind:

    https://forum.unity.com/threads/prefab-links-keep-getting-dumped-on-git-pull.646600/#post-7142306

    I usually make a separate repository for each game, but I have some repositories with a bunch of smaller test games.

    Here is how I use git in one of my games, Jetpack Kurt:

    https://forum.unity.com/threads/2-steps-backwards.965048/#post-6282497

    Using fine-grained source control as you work to refine your engineering:

    https://forum.unity.com/threads/whe...grammer-example-in-text.1048739/#post-6783740

    Share/Sharing source code between projects:

    https://forum.unity.com/threads/your-techniques-to-share-code-between-projects.575959/#post-3835837

    Setting up an appropriate .gitignore file for Unity3D:

    https://forum.unity.com/threads/removing-il2cpp_cache-from-project.1084607/#post-6997067

    Generally the ONLY folders you should ever source control are:

    Assets/
    ProjectSettings/
    Packages/

    NEVER source control Library/ or Temp/ or Logs/
    NEVER source control anything from Visual Studio (.vs, .csproj, none of that noise)

    Setting git up with Unity (includes above .gitignore concepts):

    https://thoughtbot.com/blog/how-to-git-with-unity

    It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place. Digital storage is so unbelievably cheap today that you can buy gigabytes of flash drive storage for about the price of a cup of coffee. It's simply ridiculous not to back up.

    If you plan on joining the software industry, you will be required and expected to know how to use source control.

    "Use source control or you will be really sad sooner or later." - StarManta on the Unity3D forum boards
     
  3. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,900
    Unity Collaborate is no more. Everything was migrated to Unity Version Control aka PlasticSCM. And that is what Unity recommends going forward.
     
  4. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    10,977
    My personal suggestion is to use SVN.

    Git is a S***show from the little I have used it, where every problem you might face with it has at least 3 completely different solutions and none of them works correctly.

    PlasticSCM is also "fine".
     
  5. Wakeel_Ahmed

    Wakeel_Ahmed

    Joined:
    Jan 13, 2017
    Posts:
    12
    yes, now I am also getting notification on my Unity Editor that collaborate is deprecated, use Plastic SCM, but i am unable to get P SCM on the editor, its missing, Unity 2020.3.1f1 LTS

    Why it looks like Unity Version Control is paid service?
     
    Last edited: Aug 13, 2023
  6. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    10,977
    Because it is? It has a free tier.