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Unity Cloud Build Upate 3

Discussion in 'Unity Build Automation' started by hypeNate, Nov 4, 2014.

  1. hypeNate

    hypeNate

    Unity Technologies

    Joined:
    Apr 4, 2014
    Posts:
    272
    Greetings! Unity Cloud Build has been updated again. This update includes a large number of improvements to the behind-the-scenes magic our beta testers have come to rely on, but you will also notice a few user-facing improvements:
    • Bundle IDs (com.mycompany.projectname) are no longer unique across your projects. This means you can create multiple projects from the same repo, and use the same Bundle ID (and therefore iOS and Android credentials). You can also have separate bundle IDs for Android and iOS!
    • The Unity Cloud Build Manifest: a JSON formatted TextAsset that is injected into your game at build time and provides run-time access to key pieces of build related data.
    • Refactored Project Settings page: The project settings page has been re-organized to make it more stable and easier to change without breaking your setup.
    • A new supported versions page that lists the currently supported versions of the Unity Editor.
    As always, we're hoping you find these updates useful and that Unity Cloud Build will continue to save you time and effort. We're looking forward to your input and feedback. Thanks!
     
  2. hypeNate

    hypeNate

    Unity Technologies

    Joined:
    Apr 4, 2014
    Posts:
    272
    Update to the update: Xcode 6 is now available in Unity Cloud Build! You can select it manually in your project settings.

    EDIT: If you've chosen "Latest" for Xcode, then your projects should start using Xcode 6. If you experience any problems you can always pin your project to Xcode 5.
     
    Last edited: Nov 5, 2014