I have been trying to make builds with Cloudbuild for iOS, Android and PC, but they always fail. I have followed the instructions regarding this issue (https://support.unity3d.com/hc/en-u...gest=23712b46f9b2e32b544612d1aac3626dabb99866) and found that also my cloned projects build fine locally without any errors. I have tried to build projects that are completely empty, without any scripts or prefabs. They also fail. The Android and PC logs do show however a Null Reference Exception. This is not possible, at least not from my end, since these projects contain absolutely no references, objects or anything else. This is the last part of a failed PC build: 51: [Unity] Finished exporting player successfully. 52: [Unity] EXCEPTION: NullReferenceException: Object reference not set to an instance of an object 53: [Unity] NullReferenceException: Object reference not set to an instance of an object 54: [Unity] ERROR: executeMethod method UnityEditor.CloudBuild.Builder.Build threw exception. 55: publishing finished successfully. 56: Finished: FAILURE How can this problem be solved? One would think that Cloudbuild would be functional by now, so how can I make this work?