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Unity Cloud Build Fails with Unity 2019.1.3f1

Discussion in 'Unity Build Automation' started by SyedUmair, May 24, 2019.

  1. SyedUmair

    SyedUmair

    Joined:
    Sep 2, 2013
    Posts:
    43
    Hi,
    All our iOS builds on 2019.1.3f1 are failing on UCB, while android builds are perfectly fine.
    Even local iOS builds from 2019.1.3f1 also compiles easily (tested with xCode 10.1 as well as 10.2). Also build on UCB using 2019.1.2f1 is good too.

    Any leads?
    Thanks,
     
  2. victorw

    victorw

    Joined:
    Sep 14, 2016
    Posts:
    459
    Yes, this is a known issue and as detailed in this thread the best workaround we have identified so far is to force the UCB targets to build on 2019.1.2f1. We'll be testing and looking at releasing 2019.1.4f1 this coming week, which we hope will resolve this issue.
     
  3. SyedUmair

    SyedUmair

    Joined:
    Sep 2, 2013
    Posts:
    43
    Thanks, for your reply. I have noticed that 2019.1.4f1 is out now. I will definitely give it a try. :)
     
  4. Deleted User

    Deleted User

    Guest

    1.4 has been out for the last day or two, but it's not on UCB, yet.
     
  5. LurchUSA

    LurchUSA

    Joined:
    Sep 20, 2017
    Posts:
    21
    Well that explains why I'm failing my builds in iOS then.
     
    Deleted User likes this.