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Feedback Unity Cloud Build. Build name

Discussion in 'Documentation' started by seagulluax, Sep 6, 2021.

  1. seagulluax

    seagulluax

    Joined:
    Oct 2, 2016
    Posts:
    4
    Unity cloud build generates weird file names.

    For example, we want to make a build name: Game-Name-1.2.3.apk. We have to download builds rename them, and upload them to some kind of storage.

    If we discover an issue with some version, it is impossible to find the exact build through the Build History, for example, the build for the 1.2.1 version.

    Proposal:
    In prebuild step, we can generate a .json config file in the project root folder. For example:

    {
    buildName: "Game-Name-1.2.3"
    }

    The Cloud Build will read the JSON and will save the build with the given name. If the file missing, it will use the default name. The same file may be used to configure other behavior of the Cloud Build.

    It should not be hard to implement.